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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)HN
Posts
3
Comments
469
Joined
2 yr. ago

  • I think it's a bit of a chicken and egg problem if the revenue depends on the product. Lemmy needs to be shiny, grow and be attractive to attract more money. And they need more money to do it. Currently the userbase is stagnant at a bit less than 50k active users. I'm not sure if the community will jump in and provide the required amount of money if the situation stays as is.

  • Thanks. So the number on join-lemmy.org already includes the NLnet fund? I suppose that means you get ~600€ a month from the other (independent) supporters?

    I'm confused. Liberapay 1.679$ + Patreon 1.165€ + OpenCollective 935$ + Crypo

    adds up to the ~3.600€ but in which category are the NLnet bank transfers?

  • Since I'm dabbling in AI at the moment: What about llama.cpp? Dude handles like 50 pull requests a week, coordinates everything and codes himself. And it's really complicated stuff and not the only project. And I mean there is lots of Linux software I use, (web-development) frameworks, smarthome stuff and electronics projects that I participate in and I'm always fascinated by their pace and how they manage to do that in addition to a day-job?! And they regularly push new features... I've had contact with some, filed bugreports and sometimes the next day they solved my issues and pushed a new version.

    With Lemmy, my UI bugreports from a year ago are still open and not fixed. And it feels like contributions and bugreports are more a burden to the devs here and not that welcome like I'm used to from other projects. And yeah, I'm glad the last release was a bit bigger. But I mean it took 5 months... And moderation tools are traditionally an issue here. I'm glad something gets implemented. But we're still far from where we need to be. Same with the image handling and proxying.

    I'm not sure what to make of this. Sure, software development ain't easy. But every new release I check the changelog and usually it's just some minor bugfixes. And twice a year a bigger release like this month with new features, yet the last bigger user-facing feature I can remember was instance blocking in december. And this is more or less adding the ability to hide posts and change how voting is displayed, if you're just a user.

    Edit: I appreciate the work, though. And I like the idea of the platform. It's just that I'd like it to grow and flourish. But to me it seems we're often taking baby steps. And in the meantime stuff breaks and admins complain they barely cope with everything with the tools they have.

  • I'm not sure about the numbers but it should be like 6,600€ a month?! join-lemmy.org shows 3,656€ per month from donations, plus ~750€ a week they said in their last AMA from the NLnet fund.

    I'm not sure if I'd consider that low... Sure it's not much compared to the revenue of a commercial platform. But still, you can build something with like 2x40h weeks. (plus a community)

    Maybe they already factored in the 3k from NLnet and it's just 3.6k in total, I don't really know. But they're always talking about two full-time developers plus one more they'd like to pay... So that makes me think it's probably 6.5k€. Maybe someone can fact-check it.

  • Hmmh. Why ActivityPub? I mean I suppose it's alright as a standard for some turn based or slow trading game. But it's neither very efficient nor suited for realtime. And having long (and descriptive) JSON messages, queues, ... is baked in per design.

    And it's not even interesting to a Mastodon user if player x sold y latinum to player z. So for lots of game logic we don't need messages in a common format that's federated to Mastodon, Lemmy, Peertube etc.

    I think a nice and not too complicated coding challenge would be to design a world that spans multiple servers. Players could roam a world, go through some door or portal and the client seamlessly connects to the next server. So that part of the world (the other server instance) is behind that portal. That'd make sense from an in-game perspective and won't be that hard to implement. Basically it's just like any other game, just that the client auto-connects to servers with some internal logic and not just in the start menu. And ideally authentication would be federated. The new server could ask the player's home instance to authenticate them on entering the new instance.

  • Those top level domains aren't set in stone. The majority of TLDs can be used by anyone. It's more what kind of image you want for your company/project. Lots of open-source projects have .org domains or .io

    But you can choose whatever you like. Even a country domain is okay. But I personally wouldn't choose .com for something open source. Look at the prices and go for .org unless that's substantially more expensive with your registrar. (My opinion.)

  • And cosmos-cloud.io too.

    I think you mentioned the major ones. I don't think I'd give any of them perfect score. But I've had a look at most of them. And I've been using YunoHost for years.

    I'd really like to have something that I can recommend to people, without any downsides. Maybe for small businesses, too. Or non-profits / clubs etc who need a mailinglist and a Nextcloud.

  • We probably need one super popular self-hosting solution. With SSO so it's simple to invite friends. Atomic / A/B updates so it's indistructible. Backups preconfigured and a Marketplace with 1-click installers. Backed by a non-profit or nice community and non-commercial.

  • As of now all advice here is kinda missing the point or wrong... (Exept the one recommendation to do updates ;-) I wouldn't use Cloudflare as it's really bad for freedom, watches your traffic and most interesting things aren't even in the free/cheap plans... You can't restrict connections to the "Established state" or you can't ever connect to your server... And SSH is a safe protocol. Just depends on the strength of your passwords... And yeah, opening ports is never 100% safe. Neither is using computers. They can be hacked but that's not helping... And I'd agree using Wireguard or Tailscale would help. But you already said you don't want a VPN...

    I didn't have a proper look at the Forgejo Docker container. I'd say it's safe. It's probably using keys instead of passwords(?!) I hope they configured it properly if they ship it per default. And it's running sandboxed in your Docker container anyways and not running a system shell on the machine.

    The issue with SSH is, there are lots of bots scanning the internet for SSH servers and testing passwords all day. Your server will be subject to a constant stream of brute-forcing attempts. Unless you take some precautions. Usually that's done by blocking attackers after some amount of failed login attempts. This is either preconfigured in your Docker container (you should check, or watch the logs.) Or you'd need to use something like fail2ban on top. Or ignore the additional load and have all your users use good passwords.

    (What I do is use Git over https. That worked out of the box while ssh would have required additional work. But I also have lots of other ports forwarded to several services on my home-server. Including ssh. No VPN, no Cloudflare ... I have fail2ban and safe passwords. I'm happy with that.)

  • Hmm, if you have a home network anyways... Maybe you can run AdGuard/PiHole there. I've switched to blocky.

    I made it listen externally and just configure it in the network settings of my devices to override the automatic DNS server. That way I don't need to install sth like AdAway on all of my laptops and phones, because I have one central instance.

    Is there anything else that blocks video ads? I've never found anything except for uBlock which actually works. And I've recently learned that you can enable developer mode in Firefox based browsers on Android and install all the Plugins they don't like you to use on mobile. Like SponsorBlock etc.

  • You mentioned exactly the two ROMs I'm currently using. GrapheneOS on my Pixel phone. And LineageOS for microG on my Samsung tablet. I'm really happy with both of them.

    I don't use that many proprietary tech so there is little issues for me. My car only has regular old plain bluetooth, so I wouldn't know. And instead of some add-on firewall/dns adblocker solutions, I'm just using the Librewolf Mull browser with the uBlock plugin.

  • It depends on the exact specs of your old laptop. Especially the amount of RAM and VRAM on the graphics card. It's probably not enough to run any reasonably smart LLM aside from maybe Microsoft's small "phi" model.

    So unless it's a gaming machine and has 6GB+ of VRAM, the graphics card will probably not help at all. Without, it's going to be slow. I recommend projects that are based on llama.cpp or use it as a backend, for that kind of computers. It's the best/fastest way to do inference on slow computers and CPUs.

    Furthermore you could use online-services or rent a cloud computer with a beefy graphics card by the hour (or minute.)