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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)GU
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2 yr. ago

  • To be as specific as I'm feeling right now, feel free to tell me to dial in further, and coming from having only played Arc Raiders and only watched Marathon vods here is the main difference - Marathon's devs are making a lot of promises vs Arc Raiders delivering on those same promised plans.

    • For instance marathon is promising to launch with 3 maps, arc has 3 maps today.
    • Marathon is promising tense extractor gunplay with high stakes loot, everything I heard from multiple streamers/reviewers say the tension isn't there and the loot isn't there. Arc has tension and definitely has loot. Their guns have clean 1-4 ranking and the weapons are rarity binned. I've yet to use most of the weapons available in Arc because I haven't focused on crafting them and haven't found them, theres already a ton of width to the pool.
    • Marathon is promising strong PvE encounters with raid boss like content (or maybe the raid boss promise was actually people just speculating on where they could take this). Arc has boss like encounters with the Queen (and honestly fuck the Rocketeer and the Bastion those guys are tough little bastards that will punish you if you make a mistake).
    • Marathon is promising dynamic events during the match. Arc Raiders already has dynamic events on a per map basis, night raids, and in server events like rocket landings, middle barages, etc.

    I would pay $60 bucks today for Arc Raiders as it is now. My friends and I would play the fuck out of it. And if they would do DLC instead of battle passes we'd continue to financially support the game.

    Based on what I heard and saw of marathons identical closed alpha, I don't know if there's enough content there for more than 10 hours and none of it excited me because it seemed like 20% of what they promised.

    I think people are hyped by the concept of Marathon and the hope for an old Bungie game. But I think right now the reality is they're not the same Bungie as the one that gave us Halo, I personally never got into Destiny, and they've only gotten more corporate not less.

    If in 6 months they can spin up what seems to be 80% of a game, then I'll be there and interested. But if Arc released next week, or spent the next 6 months adding content and I had to pick one, I'd be playing Arc without question.

  • I think in the US we've seen a small rise in characters like Bernie pulling in new blood along the same ideological lines like AOC which didn't feel present 20 years ago. I also think Obama's tenure was sold to the public as a period of progress and change and I think in all actuality whatever good it did it wasn't enough to steer the boat. To me that was the sign that the US was likely too far gone from a political standpoint to recover. BUT if there is a chance, I think the past 25 years have been a clear enough signal to me that things must drastically change for things to get meaningfully better. Trump is the dark side of that "drastic change" coin and we've yet to see what the good side looks like but I would argue the US is running out of time to figure out which side of the coin is going to come up the winner.

    Britain is seeing a minor rise in Wealth Inequality awareness. I think that knowledge could be the exact anti-bodies the world needs distributed to reverse this course. In Europe wealth taxes, capital gains taxes, etc are higher than in the US but still not enough. Unions are also more prevalent, at least in Germany. I like to compare it by saying both the US and Germany are on the same graph of declining living standards and for the exact same reason, Germany is just a decade or two behind the US. We still have a lot of power in the hands of the people, but it seems to me that the media is still able to whip up 30-40% of the population into being conservative despite their best interests and something like another 30% being too moderate to make a difference.

    Right now we have a conservative government, things will only get worse while they're in power, but if the wealth disparity conversation continues anywhere in the world and billionaires are removed from the population, the entire world benefits. If the next progressive government enacts a tax plan like Die Linke's or takes step to removing land lords from existence or provides a UBI I think the results will speak for themselves rather quickly.

    It's a big pendulum, right now in Germany and the US it's swung to the right (yours further than ours) but it all comes down to how effective the left swing can be. Take hold of all the power you can at the local level, form a union, conquer the state level offices, and educate people. That's the best advice I can give.

  • It buys us time to elect a party capable of making good changes. As long as a conservative or centralist government is in power I would agree with you that the root causes will not change, in fact with Friedrich Merz and the grand coalition things will get worse faster. But if we can buy the population some time not going fully into fascism we can hopefully point to the decline into fascism brought on by the CDU/SPD/FDP and elect politicians that actually care to serve Germans.

    I think it's important to treat the rise of fascism, the growing wealth inequality, the new wave of media, as a flu we have to fight but also get through. We need to build up anti-bodies against these things. That means taxing wealth, strengthening unions, breaking up monopolies, etc.

  • Totally valid take. I just think the text to voice system is hilarious, the animations/models are more enjoyable, the actual item gameplay loop has more fun and interactive components in repo, I like the items in repo more although shout-out to the boom box in LC, and the monsters in repo are way more interactive imo - I miss the coil head and the turrets and the teleporting randomly into base but otherwise the monsters are really fun in repo. I agree that Repo's difficulty doesn't scale too well currently but I expect them to balance things as it goes on.

    I think LC is a great game and I hope everyone tries it out as well. Repo just feels like a more polished iteration on the concept and I'm happy to see the genre expand.

    Sorry about the motion sickness, that's rough.

  • R.E.P.O is a better Lethal Company in almost every way. I would highly recommend it.

    Lethal Company is also great and they're both worth anyone's time but I would recommend playing them LC -> Repo because I struggle to imagine going back to LC after Repo.

  • I'd probably agree in general but I'm a software engineer and my friends that would be moving over are software engineers and so I'm less worried. I wanted to take this opportunity to learn more about OS'es and get more familiarized with each part of the process and Arch has made that super easy as it obfuscated so little. I still used some cheat scripts to get up and running like arch_install I think but it's been generally nice.

    I am on the Konsole Debugging random issues far more than I'd like but right now it's a hobby I'm partially choosing to spend time on - I think things would function just fine if I ignored them for a bit. Still, all things to consider and improve on - which is why I'm asking about package managers.

  • Hey everyone, I would love some guidance here.

    I'm new to Linux, I'm using Arch Linux and pacman currently. Would it be better to get more acquainted with flatpacks? If I wanted to swap to flatpacks would I just start using it? Would I need to transfer currently installed applications from pacman to flatpack?

    Would it be wiser to move to Nix? I love the concept of atomic updates, that's the main functionality I'm interested in getting - I like my system cutting edge but stable. But I'm fully uneducated on how applications get used by the common man. Like in Windows if I find a small application like Hex Kit I find its .exe and install it. In Linux I download their version online and I get .bin's and .pak's and .so and .dat and I have no idea how to get the bastard working. Same with like a Godot export to Linux, I get a .so or a .pck.

    Any advise or educational sources are much appreciated. I'm learning as fast as I can but I'm drinking from a firehouse right now lol. I'm also building a doc to help my friends jump over so if I'd be better served using something other than pacman I want to know so I can update the doc before handing it to them.

  • I find that relativity is one of the greatest frictions against doing better - and it's frustrating for this reason. 5 years is better than most other countries. That's true. Is that a good number though, or is it just better? That's the actual conversation I want to have, and I think relativity ruins meaningful progress and improvement.

    Eating bland, unseasoned chicken is better than eating raw chicken - but that doesn't mean we should settle for it.

    Just because other nations have antiquated and arguably bad citizenship requirements doesn't mean we shouldn't improve ours. And reversing progress is worse than being stagnant, and defending that is encouraging it imo.

  • That's totally cool by me, it's a fun game. PoE2 is probably the best ARPG on the market, it's just falling short of what they sold me (and the community at large) on. But for now, it's definitely an idle game during mapping with the right build (and the wrong build will see you roadblocked progression-wise).

  • This is fucking depressing to read. As someone who moved to Germany two years ago, gaining citizenship is important to us. When we moved here they were just announcing the expedited opportunity and we were stoked to know we were welcome in this country. It reinforced our decision. Now they look to take it away and although the 5 year plan will still exist, it signals clearly that the CDU don't want highly educated immigration - they will blame immigrants while they raid the coffers of their country - and the SPD will gladly move further to the right if it means they get to stay in power.

    This is incredibly disappointing. It's not enough to change our plans, like if the AFD won, but I consider the grand coalition to be a "continued decline" coalition. If another country offered me and my family a guaranteed path to citizenship, with similar worker rights and benefits as Germany, we'd now have to consider it seriously. As aerospace engineers we're not exactly struggling to find technical work.

    Furthermore the fact that both parties considered revoking citizenship for any reason from anyone is unbelievably terrifying. If anyone's citizenship can be removed, everyone's citizenship can be removed and that's something I completely disagree with. It's dangerous territory and completely disgusting to read that the SPD considered it.

  • As someone who moved to Germany in the last two years, gaining a permanent right to stay in this country was a part of our thought process. Gaining citizenship, which gives us voting rights and makes us "German" was just as important because we were picking our new home country. Who doesn't want to feel "at home" in their country, instead of a guest? And earning EU citizenship which further protects us from shitty singular governments like the current grand coalition is even furthermore important.

    So yes, this decision sucks ass and it has further cemented my understanding that the grand coalition are centralist or right leaning parties who will continue to allow the decline of society even if it's more gradual than what the AFD would achieve. Our version of Democrats and Republicans-lite.

  • I mean to say "idol" as in... Oh fuck. Omg I've been misspelling idle in literally weeks worth of comments. Woooooow. Okay. Feeling a bit dumb.

    I meant idle mechanics. Hopefully that makes a bit more sense but just in case - I'm making the argument that most modern ARPGs since Diablo 2 have not innovated on the gameplay directly but have innovated on the systems of the genre. This behavior has led to what I consider to be a stale endgame game to game that often or exclusively boils down to trivializing the content such that it's comparable to a slot machine, an idle game like Eggs Inc., or a "phone" game.

    I think PoE2 is working hard to evolve the genre to what id consider to be a "next gen" ARPG, where most or all previous games fall into a large "Diablo 2 inspired" bucket. I think No Rest for the Wicked is similarly attempting to evolve the genre. A counter example for the genre is Titans Quest 2 which seems to be falling squarely in the "Diablo 2 inspired" bucket.

    I'd like to see more "No Rest for the Wicked" level of swings regardless of if you consider that EA game a hit or miss in its current state.

  • I think you did a great job of talking about the various issues and I haven't played noita yet but I appreciate the example. I think there is a way to create a game with a baseline power level of 1x and give the player a range of 0.8 - 1.6x power creep based on their build and 0.8 - 1.6x power creep based on their mechanical skill. Capping the possible player power range from something like 0.6 (a game twice as difficult as it was designed) to 2.5 (a game that's a slightly more than twice as easy as it was designed) seems feasible to me - a none game dev. I believe this would allow me to have build expression from a power perspective and not reduce the game to a slot machine's level of engagement. I think the problem is the lower range is closer to 0.1 or worse in the end game maps and the upper end is 100x+ even on the hardest content in the game. That to me is the core issues.

    I think part of the fun in ARPGs, something almost all of them do better than say Dark Souls or Hades, is that the individual abilities are way different per character or per class/weapon/etc. I can play a magma barbarian in PoE2 in a way I just couldn't in Elden Ring in a satisfactory way. I can play a lightning Amazon and a poison archer and a frost monk and the builds are visually (and in the best cases mechanically) diverse enough to make experience a new power fantasy that in itself is super cool. There are items and powers I can't or wouldn't experience on one play through that I could in another, and the best games in the genre provide me a ton of variation. That to me is more important to build expression than the power of my build, at least it's more important than the share it gets in normal conversation. A build for me becomes bland and identical the moment combat is trivialized, but ideally before it trivializes things it can feel expressive if the moment to moment gameplay is unique compared to other builds.

    So personally I'm confident to the extent "the needle has to be threaded (lol)" it's not critically hard or critically important that it's gotten perfectly right. I think it just has to be choice from the developers on what the power range is and how much of that is mechanical vs itemization based.

  • I disagree completely. I think you can have a game that is "about the builds" when engaging in meaningful combat. I think you're right to hint that people may play these two kinds of games for two different reasons, but I think there's a massive untapped market for the overlap.

    I want the build creation and fantasy expression of typical ARPG's but I want to use them to do more than just idol click monsters into loot. I don't like the phone game playstyle of modern ARPGs. It's not compelling to me to trivialize the gameplay loop in order to get slightly more powerful gear to further trivialize another tier of difficulty.

    I think if GGG took their boss combat design philosophy and extended it out to their monsters - mimicking genres like roguelikes or action games - they'd have a lot more success than the hybrid game they've produced. I think they're moving towards that but haven't quite yet committed publicly to reworking the monsters.

    Imagine Hades or Dead Cells or Enter the Gungeon but in Raeclast. I don't think they're far off on the player side, a few more abilities per weapon type, especially interactive defensive options, and monsters re crafted to roles in an encounter and they could mimic the compelling gameplay of a rogue-like but give you far more expression than the four guns you have on you or the two weapons and two items or the boons you pick during a run.

    I think the genres are wholly compatible. I don't think the idol vs engaging mindset are and that's where all the friction seems to be coming from.

  • I do not believe "everyone" wants to zoom. I like the engaging combat they're going for. I think the loudest people in the community like the idol game mechanics of most modern ARPGs but I think the genre is ripe for innovation.

    Everyone praises their boss design and enjoy that aspect of the game, which to me reads "we like engaging combat with balanced rewards" but when that logic is theoretically applied to monsters we get people throwing online temper tantrums which tells me they don't know what they want except for the thing they've already been given.

    They're missing the mark with the monster design, getting closer than anyone else in the genre (besides maybe No Rest for the Wicked). They need to look at roguelikes such as Hades and make each monster have a "role" when building encounters. Give each monster abilities like the bosses in the game and don't make it about being auto-hit to death and they'll have a truly next-gen ARPG.

    I'm positive the first team to crack the infinite loot/immense player expression of ARPGs and engaging combat loop of action games (or really all other genres besides idol click farmers) will make the next genre defining game akin to Diablo 2.

    I think PoE2 is on the road to doing that but the immense pushback they're getting online seems to be wearing them thin. Which they asked for, for releasing an unfinished game and not having a clear line in the sand.

    I'm still having fun. Pushing T4 maps today.

  • An API is like a question a service provides that it will programmatically answer. So reddit provided questions for getting all of its content for free. People built front end apps for viewing the content to match their preferences, provide anonymity, avoid ads, etc.

    There were a lot of good reasons for reddit to stop providing that service free of charge, but they went full Corporate enshittificatioon where they made the pricing so awful it forced most of the apps to shut down.

    Couple that with the protecting of /r/theDonald and other non-humanist political subs and, for me anyway, it was clear that the company wasn't run by good people but by greedy people and things would only get worse.

  • I left reddit during the API scandal. I had the energy and time to move platforms and so I did. Open software, FOSS, non-for-profit digital solutions are all things I'm trying to support more at the cost of not using those paid or private services. Every dollar out of their pockets (the rich) is another dollar in ours.

  • Swapped to Arch Linux! I wouldn't say it's been a bug free swap but it's been extremely doable and everything I needed to work worked like a charm. Gaming was uninterrupted and nothing hasn't worked yet.

    I need to figure out how to connect my stupid printer but I couldn't do that on windows either, which is sad cause I thought printers were gonna be easier on Linux but I guess this brother model is a pain in the ass or something. Oh and connecting to network drives while on a VPN. That's my list of pending problems and I've been on Linux for two months. Not bad really.