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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)GR
Posts
2
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362
Joined
2 yr. ago

  • I dunno, this feels like the whole 'infinite growth' problem of capitalism. Sure that's been true so far, but it can't continually result in more jobs forever. At some point they'll just automate too much and it'll be a tipping point.

  • It's because AI is still stuck in the mimic phase. Once we figure out how to actually get it to learn in a structured manner, that's the birth of the singularity. I don't think current tech, even if taken to the extreme will get us there though. Needs to be something new, some different approach. Like how we went from faster and faster single core processes to multi core ones.

  • Maybe pay people who's only job it is is to talk to the researchers and write the proposal for them? Someone smart enough to get stuff explained to them, but with the communication skills to boil that down into something the money people can understand?

    It's a pretty common position in software engineering because programmers and business people are pretty bad at communicating with each other.

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  • We are a long way off from true AI. You know how VR was a thing with the virtual boy and then the whole thing died for awhile until the oculus and vive revived the idea like 20 years later? And how VR is basically dead again because it's still not quite there? AI is basically like that. We'll get there eventually, but this current trend isn't going to be enough to get us to true AI. It'll go quiet again for awhile until there's some new approach that revives the hype again. Maybe the next phase will do it, but the current AI approach is a dead end from a true AI perspective.

  • Fair, but given the degradation of gaming these days I think a lot of people who aren't paying attention have an outdated and understated view of just how bad things are. A parent might be thinking: wow had a subscription, so this game with micro transactions isn't all that bad, not recognizing just how tuned modern predatory gaming has become at extracting money and addicting its users.

    WoW mostly addicted people to playing (consuming their time), you can go hours and hours of gameplay without inputting more money. But mobile games maximize extracting maximal profit for minimal gameplay. There's no functional difference between a gacha pull and a slot machine pull. It's an endless, mindless set of pretty lights where you just hit the buy button over and over and over. If you sat people down and made them watch (with a running cost total) most people would immediately see the resemblance to a casino.

    I think it's helpful to break things down into more granular levels of predation, just to help clarify how bad it's getting, even if all of it is problematic.

  • Haven't played WoW in awhile, but do they now have 'you can spend unlimited money' mechanics? Previously it was just stuff like mounts and character transfers and stuff. I know you can also sell tokens for gold, but I thought gold kind of becomes irrelevant at some point. The best gear is bind on drop right? Theoretically I guess you can pay gold for boost runs, which probably counts as an endless money sink.

    I kind of have a mental separation in my head between games with unlimited money sinks (like games with energy mechanics) where you can spend and spend and spend and it never stops, vs games that have a finite of things to buy.

    It can still be way over priced, but there's a maximum amount of money you can throw at the game. Even Diablo 4, with a relatively huge and highly priced number of cosmetic items has effectively a maximum price (though every new cosmetic increases that price). Vs Diablo Immortal allowing you to spend 10s of thousands of dollars and still need to keep spending. I think unlimited money mechanics should be outlawed or at least fully classified as gambling and regulated accordingly.

  • That would be great. The only time I'm ever adjusting the slider is the dimmest 5%. The top 50% of the slider really doesn't matter to me. It's annoying trying to hit exactly the right pixel on the low end though

  • Combined PTO (along with a salary job not needing coverage) does have its downsides, but it's nice just being able to use PTO whenever without needing any sort of proof. I can just wake up in the morning and decide I'm not working that day. No fuss, no doctors notes, no nothing. As long as I'm not blowing off important meetings or deadlines, no one cares

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  • Discord is great as chat program. It should've only ever been used for that. It completely sucks as forum replacement. Discord should've had very little value to any decent organization.

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  • Every single small game I play has effectively the entirety of their support, community and forums run through discord. Instead of easy to search and discover forums, I have to use crappy infinite chat logs. It sucks.

  • Agreed. I keep waffling on my feelings about it. It definitely doesn't feel like our laws properly handle the scale that LLMs can take advantage of 'fair use'. It also feels like yet another way to centralize and consolidate wealth, this time not money, but rather art and literary wealth in the hands of a few.

    I already see artists that used to get commissions now replaced by endless AI pictures generated via a Lora specifically aping their style. If it was a human copying you, they'd still be limited by the amount they could produce. But an AI can spit out millions of images all in the style you perfected. Which feels wrong.