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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)GN
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2 yr. ago

    • Take high profit
    • Don't allow you to resell any games
    • Lock your localization for buying
    • Resale your datas aggregate or not to relate your habits, usage patterns, and demographics of customers as a group or individual to 3rd party
    • Can close your account without any notification
    • Everything publishing on steam is the facto their property. This content can be use by Valve for steam offering, promotion, etc... Same for your workshop contributions.
    • They use cookies, web beacons, pixels, ad tags to track you.
    • They store your datas as long as they need to
    • They share your personnal data with third party service providers ... The prices charged are similar to those for games that you can buy outright. Prices are only increasing, with licences now exceeding $120 for some AAA. What is the benefit for the customer? Steam only represents 79 jobs. The price of infrastructure and servers has gone down, operating costs are going down, but Valve is not reducing its margin. About indie productions we can read everywhere about the financial difficulties faced by devs. At valve the per-employee profit are evaluated about $15 million per year (2021). So yes this is not fair and totally disproportionate.
  • For final fantasy V the cartridge cost was $15 each, total cost $37 millions for the SNES. They did a version for PS1 the CD Roms disk coast was 2$ for each. It was so that expensive that Sierra did phantasmagoria with 7 cdroms. Woldfenatein and Doom didn't rise the success because of steam. Second hand market was killed by Steam, it even gone to court. And it is illegal to resale games due to their business model.

  • It was killed by steam, they did accelerate the transition and you have no right to transfer the game licence to anybody else. CDROM wasn't expensive. Did you see the games price significantly cut since it is digital ? Owning a product doesn't need to go through a physical media. You can buy digital version too.

  • Apple and google take half of that with a great visibility. Microsoft takes 30% of sales made through the digital store. Howevee, for PC releases, Xbox shifted to 12% in line with Epic's revenue-sharing model. So I doubt that everybody is as glad as you pretend. Where did you get that BTW ?