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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)GL
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1 yr. ago

  • fedora kinda sucks for people new to linux. I've used it a few times in the past and hated it each time.

    Finally actually made the switch to linux permanently a couple years ago with mint and it's a much nicer experience overall.

  • Since you're being reasonable again, I'll answer.

    Perhaps "demanded" was the wrong word to use. It got the wrong point across. You did not explicitly ask for it, but rather strongly implied that you wanted the other guy's argument to be a certain way. (your comment I am referring to is quoted below). Ultimately, you were right, as the plot has thickened over the past 2 hours. In another comment the other guy agreed with the explanation I provided, and used that to claim that proc gen and gen ai are effectively the same (a claim that I disputed in another another comment). So on this point, you win. It was I who misunderstood the other guy's argument.

    I feel like it does. theunknownmuncher thinks it’s somehow inconsistent to be against generative AI while being ok with procedural generation, which implies that they think they’re equivalent in some way. As if the reason people don’t like generative AI is because it makes bad games.

  • Point not proven.

    There are many reasons why people in general actively dislike generative ai. Many of those reasons have to do with the creation of the ai (including environmental damage and harm to artists, and more besides), and are applicable regardless of the quality of the end product.

    Furthermore, using generative ai does tend to make the end product worse, regardless of what that product is. This does not mean that it is impossible to make good shit with ai, nor does it mean that ai only makes good shit. There's nuance to the issue that is often ignored.

    Furthermore again, there is bandwagonning happening in the hate of ai. However, just begause bandwagonning is a logical fallacy, does not automatically make the arguments wrong (see the fallacy fallacy).

    Furthermore the third, developers absolutely can be held at fault for using generative ai. Valve demands ai use be disclosed, they didn't comply, ipso facto, devs are at fault. However, not all fault is equal. The example being discussed in the original post is much less egregious than most in my opinion. It's not like they ai generated the entire game asset by asset.

    I had another point but already forgot what it was so I'll leave it at that for now.

  • both are used to produce more content with less effort. There's your equivalence.

    What would actually add value to the conversation is discussing why a particular criticism of one may or may not apply to the other.

    I actually disagree with the original premise, and explained why in another comment.

  • You must be young. proc gen used to get tons of hate in the 2010 and such era, gamers complained about devs being lazy and not being willing to actually make levels/worlds/dungeons/whatever. This complaint was of course inconsistently applied.

    These days people mostly just got used to it as normal. In 10 or 20 years, I'd wager the same will be true of gen ai.

  • that depends on the setting you're writing.

    I think it would be more interesting to instead say yes or no, and then explain why it's that way in your setting.

    if yes, perhaps the law is magic in its own right, or perhaps the state is ordained by god. If the vampire is a protagonist, then perhaps the story might be interestes in exploring the necessity of due process and the consequences of not doing that.

    If no, perhaps it is because the police are a corrupt institution lacking support of any higher supernatural power. Our vampire cop might feel forced to use increasing sinister methods of gaining entry to suspects homes.

    The answer could even be different depending on location, and showing the difference could be very interesting.