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  • Good for you.
    But, you know, unlike what you seems to think, GDPR gives people a fair amount of protection and it is enforced.

    And these "huge companies" are still subject to laws, at least in EU.

    Thats not how real life works.

    The real life begs to differ:
    https://www.enforcementtracker.com/

  • I would like to be a bit more certain that at point were the heavilly-rigged IP lLaw (with associated things like EULAs and “by using this software you accept it’s TOS”) crosses with Contract Law, obviously breaking of contract law with retroactive changes is laughed out of court even when the legal argument was made that the Unity Runtime is licensed separatelly from the Unity Editor and as the installation of a game that contains parts of the Unity Runtime is a copy of copyrighted material

    Well, I obviously understand you and would say that it is the right thing to do.
    And I only talk about my country and by extension think that maybe it is the same in all the EU even if I know that, while there should be an uniform law it is not always that way.

    But even if the Unity Editor and the Unity Runtime are licensed separately, this just make 2 license so 2 contracts, nothing else. But both licenses must follow the law of the country they sell it.

    then it’s up to Unity to determine the licensing conditions.

    Which is true.
    What I am saying is that what Unity cannot do is to do a retroactive change to the terms of the license.

    However after watching the complete legal shit show that’s been done around IP Law since at least the 90s (note how in almost 3 decades EULAs in software haven’t been clearly and definitivelly thrown out everywhere, given that they’re trying to “change the terms of the implicit contract which is a sale after the sale”), I’m not willing to risk my company until I’m sure.

    I mean, if all this was for certainly ruled by Contract Law and only Contract Law, all you say makes perfect sense as that’s pretty mature even in cross-jurisdiction trade relations. However this stuff overlaps with IP Law (as I said, the installation of software in a computer is considered a copy of copyrighted material) and that one has been heavilly rigged and abused for decades, including in situations where Contract Law would seem to apply (EULAs in software being a pretty big one).

    I am pretty sure that the EULA in Italy and EU is different from the one in US and the one in other countries.
    So probably the EULA I accept is legal in my country and if there is some illegal terms they are void.

    You seem to be going from the starting from the point that the Law makes sense and is fair, which understandable … if you aren’t well acquainted with any lawyers ;)

    Let's say that I had to interact with lawyers more than I'd liked to.

  • Are you a lawyer?

    Nope, but I know my rights. And as a buyer I have rights.

    Because if there’s one thing I learned from my own contact with the Law (not being a lawyer myself) is that sometimes it is indeed exactly as it makes logical sense (in which case it would basically be as you describe) and sometimes it’s not and depending in the jurisdiction you might even have to end up in Court to figure it out.

    I know, and I agree. But on this thing I am pretty sure for a couple of reasons:

    • I had to interact with a lawyers for something similar both while working and in private matters
    • In Italy there are precedents, and with big companies (true, maybe the process is a little slower than what it should be)
    • If you think about it, it anyone can change retroactively the contract, then contracts are useless garbage and no business could be done.

    I don’t know about you, but I won’t stake my company’s future on presuming the applicable Law matches common sense, even with the assurances from a non-lawyer on the Internet.

    My point being that we won’t be sure until somebody gets legal clarification on this, maybe even gets their day in Court over this, and after that then all of us to whom that legal clarification does apply (and me being in the EU also, it would probably apply to my country as it does to Italy) can rest easy (or not, depending on what the clarification says) … until Unity tries something else.

    Me neither, but I know what the law say in my country and I know that if I sign a contract, the seller cannot alter it after.
    I know for a fact that if we agree that you sell me something at 1 euro/month, you cannot decide in 2024 that the charge for 2023 is 2 euro/month. You can ask 2 euro/month for 2024 and sign a new contract, but 2023 it a done deal. And if you put a clause in the contract that state "the seller can change retroactively the charge and pretend the difference on arrears" the clause is automatically void since it is a vexatious terms that are forbidden by law by default.

    Maybe Unity can pull the trick in the US where, given the prohibitely high costs of the justice system, a small indie studio would pay and a big corporation can discuss, but in EU I don't think Unity can really pull the trick. Or any of these kind of tricks.

    Meanwhile I’ll keep on slowly decoupling the code from its Unity dependencies on the project I have and trying out Godot and the Unreal Engine, just in case and because I have to, as I pointed out, protect myself from the risk of them pulling some other bullshit in the future.

    Even this does get reversed (or shown illegal in the applicable juridiction) and I do end up shipping the project with Unity, I’ll always keep on “looking over my shoulder” with them and this has definitelly made it more likely that I will end up using Godot or Unreal on my next projects, if only because it has pushed me to properly put time aside to seriously try both out and I’m pretty sure they’ll be better than Unity at least for some kinds of game.

    Yep, trust is way harder to gain and really easy to lose.

  • Can you quickly tell me what’s the applicable jurisdition for this if say, a gamedev company based in Uruguay sells a game made with Unity (HQ US) via Apple Store (HQ US) to a user in China who installs it 3 times?

    Then Urugauay, since the contract for Unity is between Unity and the game studio in Uruguay, and is the game studio that must pay Unity, not the Chinese buyer (not sure if applicable by Uruguay's law). In every country where you sell something, you need to follow the law applicable to the buyer, not the seller.

    If you change Uruguay with Italy (where I live) then it is illegal, for example no matter where the seller has the HQ and no matter where I sell the game. And I suspect in most of EU. If you sell me something then we have a contract, then both of us cannot change it retroactively unilaterally, I am not even sure if it is legal if both of us agree. Many US based company tried and failed.
    If Unity pull a stunt like this on an Italian game studio, the studio can simply avoid to pay and if Unity kill the current license agreeement the studio can sue them. Sure, Unity can then refuse to sell new or renew licenses to the studio, but that is another thing, the old license is still valid.

    At the very least it will cost you quite some legal fees to merelly figure out the jurisdiction because there are multiple legal angles to go after this (contract law, intellectual property) which might yield different jurisdictions (maybe it’s contract law and then maybe its the US, maybe Uruguay, or maybe it’s IP law and it’s the copy of the game to the device local storage i.e. the installation - that is treated as requiring licensing of the Unity IP, and it defines the jurisdiction as China because that’s were the user did it … or maybe the US because that’s what the IP owner is).

    True, but that is the cost of doing business in a foreign country. Why did you think Apple (US based) put the USB-C on the new IPhone ? To be nice ? Or because EU imposed it ? Is not this a price for Apple ?

    This “cleared up”, next you’ll have to figure out if it such retroactive pricing changes were legal there or not: maybe you’re lucky, maybe you’re screwed.

    That is another problem and, at least in Europe, Unity is on very thin ice. From the game studio perpective is a problem only if their local law allow for a retroactive change in a contract, else the new terms are void and Unity can say what they want.

    In Europe, if Unity can track retroactively the installations, then they tracked the users and if they (or the game studio ) did not notified the user it is a direct violation of the GDPR and all it need to is just one user that sue them. And before you say something, it is already happened before. The fines are pretty interesting btw...

    For new projects I don’t think it’s worth it for a small gamedev company to spend time and money pursuing the “let’s clear the legal status every way Unity can screw me in the future so that I can use Unity” option rather than the “let’s use something else” option.

    Completely agree on this.

    It’s really only worth checking it for companies with existing or advanced projects on top of Unity were the income/potential-income from those projects justifies it (vs the options of just pulling the project out from distribution or redo it with another framework).

    Again, nope. If it is illegal in the studio HQ country, then is not worth checking: the term cannot be changed.

    What can happen, in Italy, is that Unity can change unilaterally the contract for the future and in this case the game studio can simply modify the selling price of an already released game or put a adeguate price tag in any future game in a too advanced development stage to be redone with another game engine. And of course change the game engine for all the other projects.

    But there is no way that Unity can monetize past installation of a game based on a contract with certain conditions.

  • I’d argue apartment complex are better prepared for the increased power use than a gas station and is more convenient a location than gas station.

    They solve different problems: in the apartment complex you charge during the night for the daily usage while at the gas station is for the longer drives.

    And while charging, at least in Europe, you can simply eat your lunch at the station restaurant/fast food/self service/whatever

  • While it is a good idea to put them near the places you suggest, it not stupid to put them also at the gas stations. Here we already have gas station on highways with EV charging stations and they just take some parking places, usually a couple in the smaller stations and maybe up to a dozen in the biggest ones. It is a nice advantage to be able to have lunch while the car recharge.

  • Much of the problems are always present. It make no difference that an apartment is occupied for a short term rent or a long term. As long as it is occupied you have mgmt problems.

    Greed and bad planning are other things, but they are different from place to place, so I cannot say anything about them regarding NYC

  • If by a “mixed way” you mean 1-2 days in office, that would never work for a lot of people for the reasons below.

    I was thinking more "when I need/want to go to the office" than a fixed schedule.

    All your points are valid, but I can make counter-points for a full remote solution, if I want. One example is that for a full remote position you need to have an home office or, at least, a place where you can work without interference. Not everyone has it.

    You have to carry all your equipment with you. (I personally have to carry my laptop plus the equipment I support which takes like 2 trips from the car to my desk plus time to set everything up.)

    I suppose that depends on the work you do. Of course in some cases a "full remote" or a "full office" solution is better than a mixed approach. For example, I personally have not to carry anything going to the office since I have a work laptop at home and a desktop at the office. I understand I am been lucky btw.

    Not all of team comes in the same day/same location, so your still on virtual meetings anyway.

    That is just an organizational problem.

    To be fair a lot of this is my personal experience and other companies may work differently but for me, I’m staying fully remote. Good companies/teams make it work. If your company/team can’t work like there are other issues at fault.

    That's the point. Every way (full remote, full office, mixed and so on) are good for someone and bad for other.

  • From what I am seeing does not seems true.

    What I am seeing is that the more "intelligent" employer use the great replacement to get rid of unwanted people and WFH to attract good people that they could not normally have for a miriad of reasons.
    (I am from Europe btw)

  • Fully remote is the way of the future, in tech anyway. Use the money you saved on not renting office space to fly teams to the same area for a week or so a few times a year, there’s definite value in meeting, working together in person and going out for a beer afterwards. For short stints.

    Fully remote is one of the ways of the future. A more reasonable approch is a mixed way.

  • Translation: there’s a fucking housing crisis and people are still living on the street but some rich fucking trust fund prick can come in and buy up all the real estate and fuck all the other working class over.

    Probably. But the housing crisis is not, in my opinion, a conseguence of Airbnb.

    The question is: if you rent a house with a long-term contract (in my country a 4+4 years), how easily you can have it back if for whatever reason you need/want it ? If the answer is "not easily" then you have the cause of the housing crisis and the reason for the airbnb success.

  • I suppose not, but you are mixing two things: a subscription fee and a warranty. They are differnt things.

    I obviously agree that a subscrition model for a car hardware features, even if backed by software, is stupid but you are not paying to have it repaired if broken, you are paying for another thing: the use of it no matter how stupid the thing may be.

  • I can only guess they wanted to punish the unionizers or just do a major layoff without calling it a layoff.

    Maybe, but this way you have no control on who leave, which probably are the people you would like to keep since they are the most valuable people you have and being good they could find a job that accomodate their WFH request.