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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)GF
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  • You are both speculating about what triggered the lawsuit because the only people that know for sure what triggered the lawsuit are the publishers and they aren't talking.

    If all public libraries are using CDL and the publishers have only sued IA, who flagrantly violated CDL, and they sued them only 2 months after they started violating the CDL, then that certainly seems like a very possible factor in the lawsuit, right?

  • Are you under the impression Microsoft was being paid to find that exploit or something? How is that at all related?

    That truly was an independent third-party finding an exploit, and do you know why it was possible? Because the code was open source.

    Great point.

  • Absolutely, if it was anything I needed or even really wanted to be sure was reliably available I'd never put it on a free VPS.

    Now, something trivial like this that just requires installing wireguard and nginx, copying over some configs, and changing a DNS record? Hard to beat free.

  • Sure, but if you're already going to have your 2FA codes available from anywhere you could possibly want them like that then you're already sacrificing security for convenience.

    I'll still take my chances with my LAN/VPN-only accessible Vaultwarden instance that manages both passwords and TOTP over anything internet-accessible that handles just one, but to each their own.

  • Mod.io is not their modding tools. You are conflating the two. The modding tools will allow you to create the mods, mod.io is for packaging, sharing, and loading mods. The only references to actually making scripting changes on the pages are talking about the Script Extender, which is an open source community made tool and NOT part of their mod tools.

    There is nowhere on that page that "specifically says you'll be able to create script mods with their modding tools". If anything it says the opposite.

  • Without scripting changes the "custom content" you will be able to add to the game is extremely limited. That is specifically limiting your ability to create something like a custom quest line, which was the topic of this comment thread.

    If you think licensed games are created with no oversight from the IP owner, especially when it comes to something that would potentially compete with another product they are trying to sell, you are extremely naive.

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  • What makes the internet archive well-equipped for that? They have money from donations? Donations that were more than likely intended for preserving the archive, and not facilitating book piracy in an obviously illegal way that now requires them to piss those donations away in legal fees?

  • Yes, Apple, like many other corporations, uses FOSS components in their closed source software because it saves them money from free labor. There are also parts that make sense for them to distribute under a free license because they need developers to implement them in their software to work with their OS or browser.

    That doesn't mean they're actually benefitting the FOSS community in any way, it just means the FOSS community is benefitting their closed source software for free.