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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)FH
Fushuan [he/him] @ fushuan @lemm.ee
Posts
2
Comments
1,238
Joined
2 yr. ago

  • Yeah, as most 1st person view games it's just less taxing in my hands. I agree that not being to half accelerate would feel bad, you would start drifting all the time and that would suck for control. Try using W as an acceleration button, not a "forward" button. If you see that you need to take a turn stop accelerating for a while and then S before you start turning, like with a car.

  • Bad cars don't have good maneuverability is you full press the speeding stick, I imagine that that stick is an acceleration pedal and only full press it when I don't need to do sharp turns. I would say that cars feel maybe too real.

  • Regarding your grim dawn complaint, did you not have enough level for augments? Augments and the crafted thingies you put on itels are what usually caps you until you reach suepr endgame in grim dawn. You don't really need to be 100% capped anyway, I usually pick strong gear and augment/enchant it with resistances where I can to cap myself. The typical constellation paths also have resistances.

    Dunno, I usually decide to lose that resistance and risk taking the damage and something else drops, it's grim dawn, where most mobs die in 2 seconds and you can recover damage very fast.

  • You call them obfuscations, I call them fun. Having different ways to scale my killing machine is fun. having to design different and new ways to becoming a mowing machine is fun. I'm with you with the "endless progression" thing, that's what I prefer from D2 and PoE, once you reach the top tier content there's no infinite content.

    Stardew doesn't make you do NP-complete multi-knapsack-problems in order to even have a viable character

    Oh come on, you don't really need to optimize that much to have a viable character!

    drown you in overly complex interactions so you can't usefully plan in your head

    You don't plan for all, you just pick the ones that are useful. I enjoy using out of game tools to optimize my in game characters.

    It manages to be fun without those things, but ARPGs seem to overwhelmingly rely on them in order to be engaging at all.

    It's a different kind of fun. Stardew is fun not really because of the farming gameplay loop, but the farming gameplay loop within a town with character interactions and tbh, I haven't really finished all the content it offers because its simplicity bores me.

    What you need to ask yourself is not how to remove those obfuscations, but what each game offers to the player. I assure you that neither SV, PoE, LE, GrimDawn, even D2 are designed to offer you the simple gameplay loop of "mowing the field of vegetables and monsters and getting the produce aka loot". Stardew offers a chill experience with a simple gameplay loop so you don't feel pressured into being good at it, alongside with a story around the townspeople and the farmer. D-clones offer a multi layered toolset with complex interactions to prepare better for the mowing, a big big part of the fun is in the preparation, for a lot of people the "mowing" process is more there to test the machine than to enjoy the game.

    I honestly think that if you don't like the layered design space that most ARPGs offer, it's not your genre.

  • In Spain you can decode between fixed or variable rates, and although fixed rates are usually a bit higher, having the peace of mind that suddenly the mortgage won't raise next month and being able to plan around a fixed monthly cost is such a big peace of mind.

    Fixed rates are the best.

  • It's not a hundred hours, I play multiple character for less than 20 hours epr season of PoE.

    Sure, if you lack the knowledge it sucks, but that why there's so much content on guides.

    I enjoy having to investigate the best ways to plan and having tools to emulate planning scenarios to be able to take informed decisions in game. It's cool if you don't enjoy that but then this genre is not for you.

    I'm guessing you are referring to the passive respects of PoE. Honestly, I pseudo respec and tweak my tree a lot per character and spend a lot of currency for it. But it's fine, I'll just farm more currency. Having to start over happens only when I decide that it's best to do whatever with a different class, that's the only truly non respeccable part, but that's really basic, right? Having an inefficient tree is not that big of a deal honestly, it's usually more about gear and other big decisions that break characters.

  • Honestly, I'm more into the progression planning than the fighting itself. I would not like a game where I have to put too much effort in the fight part of the game. Even soulslike games have ways to cheese them and any proper diablolike arpg should have ways to destroy enemies with little thought on the combat.

    It IS gory stardew valley, I see no problem in that though? The only reason I don't play stardew is that the feel of the game is too slow, not because I dislike the gameplay loop.

  • I have plenty drm free games in steam where I copied the game folder into other computers and it ran offline. At that point, there's no difference between an installer and a compressed copy of that game. For reference, Grim dawn but there's plenty more.

    "Installing" is just semantics for decompressing a file in specific folders, you can the collect that data and "install" the game wherever. As long as you can run the game without steam, it doesn't matter that you used steam to buy it.