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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)FS
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2 yr. ago

  • Iirc the rules were prove magic is real as described. Ie. Prove the rules of divination as written in their belief system. Of course it's a scientific approach, and it would make the unexplained explained, conventionally that means it "stops being magic" but all they had to do was prove their beliefs aren't bullshit.

  • Didn't work when Chris angel offered 1 mil to prove magic is real.

    The crazies spun a "noble witch" narrative that anyone who practices magic is above materialism. As if fortune tellers aren't more aggressive than knife salesmen.

  • It's easy for me to say why Jedi Outcast/Academy was better:

    -more reactive combat(lightsaber combos based on your movement)

    -force powers were more fun(You could do crazy combos with force powers that could be chained one after another)

    -The enemies were more fun to fight.

    -the characters and story were so much better

    -The multiplayer was basically Unreal tournament with Jedi(Also you had multiplayer)

    -MULTIPLAYER

    -GTK radiant so you could build custom maps and stories.

  • There's about 3 mountains and a valley between what they did and baby mode.

    I beat 5 of the bosses so far, and I'm wondering when they're going to start being fun. Because I'm not having fun killing bosses, and every boss feels the same to fight.

    The game doesn't need to be super nerfed, but right now even From is admitting they need tweaking.