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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)FR
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8 mo. ago

  • Oh I won't disagree that they tuned it weird...same thing for the enemies. Being defeated by an overleveled mud crab is......demeaning. and more generally I still recall putting my character in a corner, hitting q, and leaving for the day so she'd be a good runner when I got back....which is just downright dumb. But the concept at it's core is beautiful, and I wish more games would investigate that concept until we find a really good solution.

    I forgot, there's one other super shit rpg thing that always pisses me off even though it's literally everywhere: why do I have to pick skills before I even start playing and understand the rules? SPECIAL, stat points, attributes...whatever a game wants to call it, I want to play first before I do all the math on what is the best skill to use.