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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)FA
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2 yr. ago

  • My partner and I use a shared note app and collaborate on task lists so it’s less one person having to steer the other but more working together on the plan and figuring out what needs to be done.

    We then sort them by priority so that they can be chipped away at, one by one, in order.

    Get some little treats, eat one each time someone get a task completed, and any daunting set of tasks turns into a fun little game that starts anything off positively (treats rule).

    (Everyone is different so this might not work for you but might give you some ideas for what might work)

  • Grim Dawn, Factorio, Project Zomboid, FTL, Rimworld, Crusader Kings, Papers Please, Red Alert, Stacklands… the list goes on.

    The Steam Deck’s trackpads (and Steam Input in general) are the most underrated and game changing aspects of the Deck and the old Steam Controller.

    Playing keyboard and mouse, or mouse only games is totally doable and a joy on the Deck.

    I’ve actually chosen to change some games from using gamepad to Keyboard and Mouse since the Deck is so good (for instance Factorio does do gamepad but it’s much better to just use KB&M via Steam Input).

    I’d argue Grim Dawn is better on the Deck as I’ve got so many fancy radial menus etc set up, it’s actually easier to play than pressing the number row etc. And with the touch screen, you can rapidly tap different enemies without needing to touch the “mouse”.

  • Patents published in 2022 showed Valve are definitely working on an untethered VR headset, new VR controllers, and a Steam Controller 2. Rumours are they went into mass production in Nov 2024 so we could be near an announcement in the next few months. Typical Valve style, however, is to announce it out of the blue.

    But given the success of the Steam Deck, and the money they’ve funnelled into Arch Linux support for ARM processors, I’m pretty confident these aren’t just rumours.

  • That’s what hobbies are, my man. It’s cool to be into something and you’re out sharing what you’re learning with others, letting them benefit from your experience so they can focus on the aspects of 3D printing they’re interested in.

    Keep enjoying yourself; that’s all that matters!

    Also the Twystlock is crazy cool and it’s really awesome you shared it with the community!

  • You can tell how bad it was for developers when even Sega Technical Institute moved Sonic X-treme development off 32X to Saturn and then, after the designer and programmer basically had mental breakdowns, they cancelled it entirely.

    I agree with you, Saturn would have been fine if developers had the time to learn the architecture and if Sega hadn’t pulled the launch forward by 6 months by surprise.

    I feel so sorry for all those devs who started work on things for the CD or 32X to totally find them defunct before they were able to release their games.

  • Dreamcast didn’t kill them, it was the Mega-CD, 32X, and Saturn that killed them. Launching three architectures over three years and not giving them space and focus burned a lot of political capital with developers (including those in house) and consumers. By the time the Dreamcast was out, it was already too late.

    Which is a shame. Dreamcast was a masterpiece and so ahead of its time.