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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)FA
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  • In 2013 Walt Disney Animation Studios released a theatrical short called “Get a Horse!” which features 1920s era Mickey complete with archival audio of Walt as Mickey (and others who voiced him then) as well as renditions of other classic era Disney characters including Minnie, Pete, Horace, and Oswald. Heck, even the logo for WDAS in that sort is Mickey whistling in Steamboat Willie.

    It’s a pretty decent short too, even if you know nothing about Disney. And it played before Frozen in the cinema, 4th highest-grossing animation of all time.

    I remember at the time thinking whether they might be doing it to try and protect their rights. I’m no lawyer though.

  • Same. I never enjoy deck builders both in physical board game and digital form yet Slay The Spire is in all my devices (across multiple different OSs). It’s such a neat game that eases you into the decks far better than other games in the genre. It was rewarding discovering fun strategies for each hero.

  • I had a Mac G4 just before the transition from PPC and while that was painful (since x86 emulation sucked) this is a whole different kettle of fish.

    These days I’m running all sorts of VMs for research and UTM or QEMU on macOS ARM just doesn’t cut the cheese. On a laptop, sure, ARM is fine. Heck, even in a data centre it’s fine, but on workstations, ARM is too sluggish for virtualisation or anything except ARM. Not to mention the shocking state of Windows 11 on ARM and how loads of Windows components don’t actually function properly or even run. Defenders GUI doesn’t even open!

  • Having used an ARM Mac, and the pains of countless utilities and apps that are x86/x64 only, as well as the pains of virtualising x86/x64 operating systems, I’m not a fan. I can virtualise ARM just fine on x64 but not the other way around.

    (Edit: I’m not referring to OS utilities and apps - Apple have done a fine job with porting the OS to ARM, but the same can’t be said for the wider ecosystem - especially FOSS and niche developer toolchains).

  • Both DLSS and FSR are software leveraging the GPU to do the heavy lifting.

    FSR is using HLSL shaders to do its thing whilst DLSS is using nvidia’s tensor cores to run an ML model.

    Both solutions are great in different ways but I wouldn’t call FSR limited. If anything, Nvidias is the more limiting given it only works on specific hardware, is proprietary, and requires a lot more from developers to implement it vs FSR which is hardware agnostic and MIT licensed.

  • The term “push notification” comes from how it enables developers to “push” users, even when they’re not active.

    An app developer can (potentially) vibrate a device, make it emit noise, flash a light, appear on the screen, and exist in a set of notifications pinned to the tops of the screens.

    Check out Three Minute Games’ mobile game series Lifeline. I think that it beautifully illustrates “pushing”. How the game pushes you to help someone survive in real time, through messages that appear alongside your real notifications.

    The game tells you when you’re playing, not the other way round. Buzz buzz, come and play with me.

  • The general design is a single system component wakes up the device when it’s sleeping (such as during screen off) and checks in with Apple/Google servers to see if there are any notifications.

    Why?

    Imagine if every app needed to wake up your device and make network requests to check for notifications etc. The more apps, the faster your battery drain as a queue of apps grows, constantly waking up your device to call home and check for notifications.

    Hence Push Notification Services. Instead, developers send a notification to Apple/Google who then pool those notifications with notifications from other apps/developers. Then the single notification service on your device periodically wakes up the device and checks for notifications.

    Additionally, push notification systems by OSs are designed with efficiency and minimal networks requests and bandwidth utilisation so an app can’t chew up user’s data quotas due to being poorly written.

    TL;DR: It saves battery and network data, enabling users to use more apps.

  • That’s great. I’ve always wanted to play Sea of Thieves with certain friends but when we tried it, they hated it because of “getting ganked”. Having a friends-only mode with no other ships instancing in will unlock this game for those friends.

  • I’m still using my 2014 MBP as a daily driver. They’re surprisingly long lasting. Only thing I’m rolling with still that’s older is a Lenovo X220 that I use to play a starship bridge simulator with haha.

  • So many errors in what you’ve said. Valve made Proton with the developers from CodeWeavers who make Wine, quite literally investing in the developers and development of Wine itself. And given Valve upstream everything, your comments about forking, back porting, etc are quite ill informed.