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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)FP
Posts
6
Comments
513
Joined
2 yr. ago

  • I've also got a silver toilet guardian:

    Doesn't scratch at the door, but miaows sadly and repeatedly and bumps into the door until let in.

    His need to be in the bathroom if there's a person in there is so strong, he has recently learnt to operate door handles, to let himself in.

  • I had a play on the demo this evening, probably about 1hr 30 for the full match. I enjoyed playing it, and I think you've got the base gameplay loop working nicely.

    There were a few quirks with the AI opponent getting its soldiers stuck in furniture, and repeatedly trying to reposition them until out of energy, and a few times where I struggled with positioning on top of something (instead of inside/under), but essentially no game-stopping bugs.

    I was playing on Linux Mint - I didn't look whether it's Linux native or running through Proton, but it runs nicely regardless.

    Without a campaign, it likely limits the replayability a bit - but the general gameplay itself is fun, and a great position to be in for developing things further, in whatever direction you want to go.

    Also, just to note a campaign doesn't need to be all cutscenes and gripping plot and voice acting and drama - a set of different maps that follow in an order, starting easier and getting harder (or introducing new units or map features on each level) would do the job just fine. Also, some people won't care about single player campaign things at all - so please don't take my personal opinion as the opinion of everyone :)

    Anyway, it was good fun to play. I'll put it on my wishlist, and I wish you good luck with the launch and ongoing development :)

  • Big congratulations for getting this far! Well done! There's some novel ideas in this, which must be quite hard to do in a genre like RTS which leans heavily on familiarity.

    Is it currently just single isolated random battles, or is there some sort of linked-mission pre-scripted campaign to take over the house or anything like that?

    [Edit] After playing the demo, I realise it's turn-based strategy rather than real-time strategy, but still the point stands.

  • According to the best school playground scientists of the time, opening a packet of crisps upside down (i.e. so the branding/writing is upside down, and you open the bottom of the packet, at the top) actually "made you gay".

    It wasn't just gay if you did it, but it would literally cause a spontaneous eruption of gayness in whoever did it - who would be permanently gay from that point onwards.

  • Permanently Deleted

    Jump
  • I genuinely didn't realise that! It looked like they were missing, and just had the little nubs underneath.

    Would you perhaps like to imagine they were missing, if only for the sake of my previous comment? :)

  • Okay, so I've just realised I've been pronouncing this wrong.

    So I've been pronouncing it "chit in", probably as above - perhaps halfway between "chicken" and "shit in".

    Apparently it's pronounced "kite in".

    Not that it's a word that crops up too much, but I've almost certainly made other people say it wrong too :(

  • All three of ours play fetch, but only with specific objects. They're all brothers about 2½ years old.

    The tabby cat plays fetch with fluffy toy balls with feathers on them, the grey cat plays fetch with spare cat collars and the little black cat plays fetch with menthol sweet wrappers.