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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)FP
Posts
6
Comments
521
Joined
2 yr. ago

  • The problem with fining incredibly rich corporations, is they either laugh it off, or just pass that "cost" onto the consumers.

    I suppose the options are things like:

    a) International regulation against "disabling parts of a product without good reason". Products simply cannot be sold legally

    b) Enforced warning signs on packets (like cigarette packaging) - each HP printer box or online advert must display a warning sign covering 60% of all images stating "We are a predatory company and will disable your products for no good reason".

    If those don't work, then death penalty for top 3 highest ranking of the company and top 3 highest paid of the company, per violation, per year.

  • I think it wants three "valid" ingredients (which it may not necessarily use).

    They could be oats, bread and water, for example. They could also be "bowl", "plate" and "saucepan", because those words all exist in recipes, and that's what it's checking for.

    BOWL AND PLATE SOUP

    Bon appetit!

  • This thing (saveymeal-bot.co.nz) is hilarious. I think I could genuinely use it to finish up leftovers and things that are about to go off, but for right now it's given me "boiling water poured over toasted bread, inspired by contemporary dance" and "weetabix and oatmeal with toothpaste and soap". Fun for now, but I might use it for real at dinner time.

  • Haha, thanks. Shame it's a fairly low quality phone picture, but I could still print a smaller version :) There's a reasonable chance they'll do similar again, and i can maybe get a photo with my good camera - one or two stretching out on the steps like that is fairly common, so maybe it's just a case of bribing the other one with treats.

  • It used to be a beautiful, friendly shade of brown and orange, and now it's a vile shade of purple.

    Other than that, if you look at Linux Mint today, you get a rough idea of what it was like. An easy to use desktop, with menus and settings exactly where you'd expect them. It was relatively easy to install, with an easy to understand graphical menu guiding you through the process. It had sane defaults for everything. It was fast, stable and improving all the time. Most things just worked. It was fast and reliable compared to Windows XP/Vista.

    Slightly "Rose Tinted Glasses" view of things, but essentially their slogan "Linux for Humans" was true. An inexperienced computer user or previous Windows user could pick it up and use it straight away. There was quite a lot of innovation towards user experience, in line with community wants, hopes and ideas. It was all about customising things to your own needs.

    The change was essentially they innovated towards their own ideas and not those of the community. It was all about customising things to their idea of what things should be like.

    They designed their own Unity desktop to replace Gnome, changed to a more obtuse "Mac-like" interface, removing menus, settings, options etc. They were trying for this cool "convergent" OS for seamless mobile phone and computer usage. This made a lot of compromises in desktop usability. They eventually binned the mobile phone thing and Unity, then tried to remake everything again in Gnome, but left all the weird defaults and missing options.

    Then a few other things in a similar direction.

    Then Snaps, but that's its own story.

  • They were in a litter of 4 - the black one has a little white bib / vicar's collar, and the other brother (who now lives down the road with a friend) was pure black. We were pretty surprised by the variation in colours, from the mother, a pure black street cat who decided to move into our house when she got pregnant.

  • I never really bothered with the multiplayer mode in it - I know the game was built with a multiplayer back end, but they did promise a single player mode, and they do present the game as having a single player/solo mode.

    Obviously different things annoy different people, and I do get what you mean about quitting and restarting etc, but it was enough for me to stop bothering to play it and play X4:Foundations instead. I did still get over a hundred hours play out of it, so I don't exactly feel hard done by, but if quitting to the main menu works, then it's clearly mechanically possible for them to let you pause it, they just didn't want to.

  • I hate not being able to pause a game, particularly a single player game. I think Elite Dangerous solidified my hatred of this, by not telling you the game is still running when you're on the "pause" menu.

    "B-B-BU-BUT it's a simulation and you can't pause real life so it makes it more real"

    It's a game, even if it's a simulation game. It's a toy for grown-ups. A very nice and fun and relaxing toy, but a toy nonetheless. It's not more important than a phone call, call at the door, crying child, hungry cat, partner who needs a hand with something etc.

    This probably extends to being able to save anywhere and rejoin later, but I think that one is covered pretty well by everyone else :)

  • On the link for the wikipaedia "week"page, lower down, under "Christian Europe", it mentions: "The seven-day weekly cycle has remained unbroken in Christendom, and hence in Western history, for almost two millennia, despite changes to the Coptic, Julian, and Gregorian calendars, demonstrated by the date of Easter Sunday having been traced back through numerous computistic tables to an Ethiopic copy of an early Alexandrian table beginning with the Easter of 311 CE."

    So I guess, Easter Sunday in 311CE, someone called a big meeting and said something equivalent to "Right lads? All agreed? Today is Sunday, everywhere. Got that? Go and tell everyone you know. We're synchronising everyone's calendars."

  • You might find a few video tutorials to help work out the settings - I feel like I had to try things several times before I could make sense of it.

    I was trying to smooth out some panning shots taken on an unsuitable tripod, which kept sticking and jumping, or changing speed. I think I had it zoomed in a bit and cropped, which gave it the space to shuffle the image up/down/left/right a bit. Beyond that, I can't remember the settings. It didn't make the footage perfect, but it made it watchable and usable.

    Anyway, let us know how well it works (if at all).

    Good luck!