Also I'm top 4-5% in my country, but compared to developed countries in not even at top 50% and so many of these digital products are not necessarily priced lower for my region specially the big houses like EA and Ubisoft, so I understand the original comment. And i also agree on the second part that where there is a will there is a way.
But i remeber donating about 10$ for a small dev that was livestreaming and i had pirated the game because game costed 40$. And I thought 10$ was a decent enough donation to cover my sins. Dev in a couple of days was crying over stream about how donating 10$ is doing nothing and he just would buy a beer (10$ buys about 14 beers in my country) and was just being an ass over the stream.
I'm not saying all devs are like that, but for a lot of third world country pirating is a lifestyle not because they just want to keep stealing, they just see it as a movement against wealth inequality. I'm not saying it's right or not, I'm just explaining how the thought process works.
It all depends on risk rewards. Everybody has a different case. I don't think generic advice is possible. Only what works for specific individuals. Yours sounds like is good advice for you.
Edit: there is no defense against a threat vector with unlimited resources.
This is most important comment, understanding threat vector is most important.
When evaluating if piracy is a problem, understand first who is likely to take action against you.
Using adobe suite and providing finished work to client that will use it. Very few threat vector since your client will never publish the psd(or whatever) file to the world and so adobe will never know.
Now if we change some assumptions and the work you do, your client publishes publicly, or sells to a third party that you do not know or can control. Now you are in uncertain territory. If its published publicly there is a small chance adobe may check meta data to verify licence. Or if its sold to third party, maybe third party uses it in a way that ends up revealing same meta data to adobe. Then adobe may give a shit. Chance probably still small but non-zero.
So understand your use case and who will have access to raw files and metadata. As long as that stays within areas you have control or have reasonable certainty. Adobe has no way to figure it out.
ASMR sounds of natural things okay, ASMR talking sounds creepy to me no matter the topic, the moment I feel sleepy I get this feeling that they are sweet talking me and will kidnap me to sell my kidney when I fall asleep.
T90 Official plays age of empires games very soothing voice
Agadmator plays chess videos very rhythmic voice
3blue1brown maths videos, even if you hate math he has a voice that is so calm
Real Civil Engineer plays indie or building games is a bit weird, 90% he is nice but sometimes he gets excited and I've been woken from my sleep, but still good as I fall back right after
Kurtzgezat science videos with great narration (may hurt your dreams tho)
Nicole Coenen woodcutting videos great voice great pace only downside very few videos in total so you burn through her videos quite fast.
Technology Connections, great videos about obscure day to day tech mazing voice
Primitive technology, no words a lot of nature sounds of him building stuff without technology
Also I'm top 4-5% in my country, but compared to developed countries in not even at top 50% and so many of these digital products are not necessarily priced lower for my region specially the big houses like EA and Ubisoft, so I understand the original comment. And i also agree on the second part that where there is a will there is a way.
But i remeber donating about 10$ for a small dev that was livestreaming and i had pirated the game because game costed 40$. And I thought 10$ was a decent enough donation to cover my sins. Dev in a couple of days was crying over stream about how donating 10$ is doing nothing and he just would buy a beer (10$ buys about 14 beers in my country) and was just being an ass over the stream.
I'm not saying all devs are like that, but for a lot of third world country pirating is a lifestyle not because they just want to keep stealing, they just see it as a movement against wealth inequality. I'm not saying it's right or not, I'm just explaining how the thought process works.