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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)FF
Posts
3
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364
Joined
1 yr. ago

  • Ah, that's right. Sometimes the cards were adapted to fit the art afterwards. Ankh of Mishra was supposed to be Ark of Mishra (reillustrated as an ark in Fifth Edition) and Hyalopterous Lemur was supposed to be a Lemure (a shadow-like spirit).

  • It's official, and classic! The first few years, there were not really any guidelines; the artist was given the name of the card (and its color, I think) to illustrate, and that's it.

    New players: "It doesn't grant Indestructible, and it's not an Aura!"

  • I was recommended by a well-known privacy guide to use Rethink with AhaDNS Blitz, but it seems to fail often; nothing resolves until the VPN is stopped and restarted. Any ideas or advice?

  • Just because you put +5V, +12V, and ground on the Molex plug doesn't mean the drive is going to be powered up and spinning. The controller on the drive controls the motors (duh) and may be shutting the whole works down if it's receiving what it interprets as invalid or malformed commands.

    I was trying the same thing years ago, with a mid-90s HDD, a dedicated power supply for it, and a couple different IDE-USB adapters, and never got it to work. The drive shutting down when USB adapter is plugged in sounds familiar.

  • Maybe they've finally fixed those problems. In Lakka, I set my controller up once (for each unique controller) in RetroArch frontend, and then it works in any emulator core. I don't think it's normal to have to set up the controller in each core (but you can, if you want or need to!)

  • EmuDeck uses EmulationStation, in which I've seen a lot of controller-related problems. Controllers working in the menu but not in the emulators. Controllers working in the emulators but not in the menus.

    For a dedicated emulation machine, I'll once again shill for Lakka, that boots LibreELEC directly into RetroArch without EmulationStation, and has bootable installers for multiple configurations of x86_64 machines and images for loads of single-board computers.

  • Lots of arcade games and other amusement machines made in the last twenty years run on desktop Linux.

    Incredible Technologies games, Raw Thrills/Play Mechanix Big Buck Hunter Pro, Arachnid dartboards, and TouchTunes jukeboxes off the top of my head.

  • Let's just say "many!" The game is also proven Turing-complete so you can build a general-purpose computer within it, if you like.

    My quick description of MtG to interested non-players: "One of the original CCGs, created by a math professor, like chess but you build your army from a pool of tens of thousands of pieces which is then randomized. Richard Garfield somehow patented turning cards sideways. 😅"

  • Man, if you thought 1998 had too many expansions...

    Wizards of the Coast was bought by Hasbro in 1999, but only in the last five years or so have they really seemed to open the floodgates with all the Hasbro and other IP crossovers, multiple versions of every card, etc. It's not surprising since other toy sales seem to be in a slump, but it's wild that Magic is keeping one of the world's largest toy companies in the black.

  • I went to school in the '90s. My friend and I thought the Game Boy game Final Fantasy Legend II was funny in the way that you fought against terrorists, dinosaurs, ghosts, robots, and germs, using magic and medieval-fantasy-trope weapons alongside muskets, SMGs, chainsaws, and even nukes! (Game devs and translators had to get creative with only seven letters and an item type symbol for the item names, to fit in the tiny amount of memory available.)

    Our drawings inspired by this were often battle scenes with the likes of Hussein, Hitler, and Mussolini being shot, impaled, nuked, and/or decapitated by chainsaw. We must have drawn a thousand guns.

    We turned out OK.

  • You are correct.

    One can solder in a temporary "helper battery" (or 3V power supply) to the same traces but in a different spot, to keep the SRAM alive while the real battery is replaced.

    Some later games (GBA-era) use Flash memory and the battery is just for the clock.