There are 10 times more daily players in pd2 than in pd3, so the servers arent overstressed anymore. (Also means players don't want to play pd3 even when it works)
Yes, they added some new g codes for the extruder bit (even that is just used as an axis), but otherwise you could hand code a 3d print. Probably not a good idea, but could be done. CNC is cool
After hearing the release of Ac mirage, I replayed the og AC. Its quite fun, but some things didn't age well (like the blue filter on the game).
Its funny how in "returning to roots" they took the worst parts of the game, the investigations. Which could work, but finishing thw tatget them 5 mins after meeting them is not great for characterization. The idea of doing more sidequest means more info for the finale of the chapter is nice, but most of the infos are really trivial, like "Guard gonna close the castle gate after alert" or that the scolars can get past the guard, which is the main way of getting into the city itself, and is also tutoriaized.
Theres some dumb shit you can do, my favorites were synchronizing while hunted, and the guards just stand around you on the roofs, dumbfounded, or fooling around in combat and realizing the hidden blade can instakill even after alerted, if they are on the ground or you are behind them. So its possible to run aroun 6 guards and backstab them one by one.
A manga about non-humans in a modern/normal setting. Dont know why, but these kinda stories really interest me. How will a fantastical concept adapt to society? How will society adapt to them?
This one probably wont go heavy on those themes, but even with one chapter its quite nice, so my hopes are up.
Same, found that game while I was way too young to understand any strategy, which is kinda important in a Real Time Strategy to have. The units were cool enough to occupy little me's mind, so I had a good time.
For how small the game (and the dev team), its surprisingly hits the level of much bigger titles like ace combat. And Jose Pavli has made a great ost, the violin motif in Calamity just hits right.
There are 10 times more daily players in pd2 than in pd3, so the servers arent overstressed anymore. (Also means players don't want to play pd3 even when it works)