I loved the first half of Tyranny. You get to play as a bad guy. You're encouraged to be clever, calculating, to make important decisions that will affect the rest of the game. There's mysteries about, and power to be had, and though you have superficial allegiances, your actual boss is an enigmatic figure who wants you to vie for power. Your mentors warn you that others will try to control you, and that you should always be looking out for number one.
Unfortunately, halfway through there's a moment where you don't get to do that. A moment where the obvious decision to make in order to gain power, is blocked off. Where you cannot make the smart play. Where you have to act not in your own interest, not with cunning, nor deception, nor brute force, though any of those options were easily possible. The game simply doesn't give you those choices. Your only option is to do what a guy you allied with at the start of the game says. No double cross, no clever lie, no action and rationalisation of the thing you want, the thing that will give you power. You simply give up power that is nearly in the palm of your hands because a guy who thinks he's your boss but isn't, says so.
To be fair, some Warhammer writers also don't understand that they're writing satire. The Imperium lights it's spaceships with candles because they're too religious for common sense, and yet some claim only a fascist government is efficient enough to save humanity.
The Administratum is such a tangled and immense bureaucracy that entire planets are a rounding error to them. Their propaganda says this is because the Imperium is too big to manage efficiently. But the true reason is, fascists are bad at math
Starship Troopers also has the joke earlier in the movie about the kid as a soldier, which becomes reality later on as younger and younger kids are drafted into the army. Maybe Helldivers should let you play as a child.
I upvoted it. I don't think it's literally just as bad as meta, but I still think it's bad. Websites should let you opt out of cookies in one click. If they don't, I prefer not to use them. I'm sure this website's article is very important, but if they want their journalism to be read they should present it in a respectful manner. Otherwise I'm just reading the headline. I like the headline, it's a good headline, it will inform my views going forward. I will not read the article and I will not give them ad traffic.
Nah. If you love each other a proposal doesn't matter in comparison. Healthy love is bigger than that. A proposal can be a big moment, but not as big as actually having a solid relationship. You can fix it. And if you do, one day you might be telling that story at the wedding and laughing about it.
Just say "That's lot from me, that's from Jose, the immigrant trapped in a sobe factory who is being enslaved by Pepsi Co under threat of deportation, and needs a marriage visa so he can pursue his dream of becoming a tailor. If you want to marry Jose, go ahead."
No, I've actually only ever had two partners who were monoamorous by default. The first two. Everyone afterwards immediately knew I was poly without having to be told. And was poly too. I mean I would have asked them to consent to being metamours with all my existing partners anyway so definitely no cheating since you brought that weird point up. But if you're now deciding the point is people's assumptions, everyone I know assumes people are poly. If someone in my circles is monoam they actually have it listed in their bio so everyone knows not to flirt with them.
Sounds like I just have gayer friends than you do and you're assuming everyone is like your boring friends.
What the everliving fuck. Of course I ask all my partners to give consent before I add someone new to my polycule. Every single time. Do you add new people to your polycule without consulting your partners just because they're polyamorous? That's cheating.
I don't have to "tell" my partners I'm poly, because I don't cheat. If you think you can just tell your partners you're poly and then date whoever you want, you're wrong and that's a dangerous belief. Please never tell anyone else that polyamoury works like that, because it doesn't. I've had to educate far too many partners who thought like you and would have cheated on me if I hadn't been careful to establish explicit boundaries.
Fundamentally motion sickness comes from the instinctive expectation that reality exists and follows certain patterns, and I consider this an immoral belief. The process of adapting to motion sickness requires internalizing on some level a tiny part of the idea that our experience of reality is mutable, so I think we should never use motion sickness mitigating technologies except the kind that help people make this realisation.
Well, that makes daylight savings sound nicer, but a consistent time is still more important to me. My partners live in places with daylight savings and the adjustment always causes misery for everyone.
They shouldn't. Lots of people don't even know polyamoury is an option, and they're groomed from early childhood to understand relationships as exclusive and to get jealous. That's a toxic culture. It's okay to have complicated and difficult feelings, that's part of being human, but it's not okay to pressure children into sharing those feelings as they get older.
Because without sunlight it's harder to wake up, and because I run an international D&D game. Also, DST is a nightmare for programmers.
Why do you want to get up in the wee hours of the morning in winter? Winter is already miserable enough with enough cold to make the world outside the covers terrifying and no sun at 6AM. You're just making winter more unbearable.
I loved the first half of Tyranny. You get to play as a bad guy. You're encouraged to be clever, calculating, to make important decisions that will affect the rest of the game. There's mysteries about, and power to be had, and though you have superficial allegiances, your actual boss is an enigmatic figure who wants you to vie for power. Your mentors warn you that others will try to control you, and that you should always be looking out for number one.
Unfortunately, halfway through there's a moment where you don't get to do that. A moment where the obvious decision to make in order to gain power, is blocked off. Where you cannot make the smart play. Where you have to act not in your own interest, not with cunning, nor deception, nor brute force, though any of those options were easily possible. The game simply doesn't give you those choices. Your only option is to do what a guy you allied with at the start of the game says. No double cross, no clever lie, no action and rationalisation of the thing you want, the thing that will give you power. You simply give up power that is nearly in the palm of your hands because a guy who thinks he's your boss but isn't, says so.
And now I hate that game.