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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)EU
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1
Comments
51
Joined
2 yr. ago

  • Makes sense to be on that site, since a lot of Lemmy users are probably interested at least in part due to the FOSS nature of it. Maybe it doesn't need to be phrased as a "warning" though, more just as an FYI. Seems like it could scare people away thinking it's a data harvesting tool, but such is life.

  • Haven't they also had some wild hot takes on certain albums? Maybe it should come down on the specific reviewer but I think Pitchfork took the reputation of being kinda off its rocker.

  • I think it's just a matter of trends and design theory. For a long time you couldn't escape the orange/blue combo like in the Battlefield series artwork. Plus I don't think all these titles really released at the "same" time.

  • I don't really have a good answer for you, but I mean you yourself used the word "resistant" to exploits, not impervious. Nothing is bulletproof, so if a user has any concern, rational or not, what's the harm in covering it?

    Maybe your question really doesn't have to do with the webcam question, it's more about the level of trust you should or should not have in your software. And that, to me, depends largely on the individual.

  • It's definitely not made to be Dark Souls/Nioh/Sekiro in terms of combat, it's closer to being Assassins Creed or Far Cry, though much more grounded and a little more thoughtful than those two. For me, the combat was not the thing keeping me interested, and that's fine. I was more than happy to just travel from POI to POI since the world was so beautiful, and the little samurai challenges were neat (bamboo cutting for example) and the duels were super cool and cinematic, even if the combat wasn't particularly deep.

  • What about this indicates AAA? Planned size of 100 employees, no projects announced yet, no mention of funding. Only thing I see is "cutting-edge" which could necessitate larger amounts of funding to develop, but that's highly speculative and depends on the direction. I imagine after their Rocksteady experience, the people hired on from that company were looking for something different, not another "AAA" studio with shareholder oversight.

  • I wish that they would (could?) incorporate some gameplay clips along with their talking points. Sometimes I feel it's hard to understand the complaint without a direct visual, but I know that opens up a can of worms regarding copyright and monetization.

  • If by inventory Tetris you mean something like RE4's attaché case system, then no there's no reorganizing like that - it's closer to the Witcher 3's system, with a big grid of square images for each item and a section to the left depicting the character and where equipment can be slotted in. It's all just a bit cumbersome - item images are small and sometimes fairly generic, sorting options are few, juggling which characters are holding what, characters' inventories that are back at camp can't be accessed unless you go back and switch them into your party (AFAIK), which involves telling one character to stay behind, confirming with them, going over to the new character, asking them to join, THEN accessing their inventory.

  • I mean, it's just a lot of caffeine. I'm sure some people have no problem, but others will be off the walls or just sick. What's your typical caffeine intake? If you just want a hot drink to sip on for longer, try a couple shots of espresso and top the mug off with hot water for an Americano.

  • It's a new IP but all the reviews I saw, from sci-fi fans and otherwise, emphasized how unoriginal and generic the plot points were. All style and no substance, and I think moviegoers and especially fans of the genre are more than a little hungry for substance in their sci-fi.

  • Of course, arthouse does not automatically equal good. They're good movies because they're good ideas from people with a vision, and A24 gave these people funding and a platform for their vision, (seemingly) without asking them to make compromises for the sake of profit. This new strategy could take that away.

    People will always find ways to make their arthouse movies. The difference is A24 made them easy to find and arguably popular.