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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)EM
Posts
4
Comments
163
Joined
2 yr. ago

  • I have one of the Galaxy Flip phones.

    I really hate the idea of my phone just being a glass rectangle touch screen. I don't like the current options for physical keyboards, so flip is at least some weird tactile hardware gimmick I can go for.

  • I really like App-images. For the most part, they just work, download, run, done. And sometimes you want the flexibility to install something the distro's pacakage manager doesn't give you (or doesn't have the latest version of). It's a little extra work to put the app in system menus, etc though.

    Package manger still preferred. Having the system deal with updates and dependencies is nice.

    AUR is still good, but I'd take the App Image. Sometimes these work for me, sometimes they don't. Still have to manually update them, AFAIK.

  • Another note: any time there's a piece of software that you like, but don't want to use it (because it's proprietary, missing features, or whatever reason), alternativeto.net is an incredibly useful resource.

    Here's their list of apps with a wishlist feature: https://alternativeto.net/feature/wishlist/

    Usually a great starting point.

  • I can't offer much in the way of experience - but I have at least wanted to replace Amazon wishlist functionality. I've never gotten around to making the jump, so I can't really say that I personally recommend any of these.

    But when I was looking around, these are 3 options that seemed promising at surface level:

    I'd be curious to know how it goes, so I hope at some point you update the thread with what works for you.

  • Yep, I feel like people overestimate how much anyone cares about official support or security patches or whatever. People will assume it's fine until they're either forced out or something goes horribly wrong.

    Regular folks will most likely let it be if possible, until it's time for a new PC anyway.

  • I'm not big on the idea of open world racing. To me, driving between race tracks looks like a chore.

    I've seen other racers do it, but I've never really delved into a game like that. Maybe once I do I'll really like it.

    I do think grinding rails and wall jumping around looks pretty fun in MK. But it could end up gimmicky and unexiciting once you're used to.

    Basically all a big 'wait and see' from my perspective.

  • Had a scare when first hearing this. But somewhere else on the site it does specify this as something like "some physical games", and as quoted in OP they're contrasting here with "regular game cards". So it looks like real game cards will still be a thing.

    So far I've seen screenshots of SFVI and Bravely Default boxarts marked as game-key cards.

    I've seen box shots for Mario Kart and Donkey Kong that appear to be normal game cards.

  • Seems so. Notably, Switch 1 already has games with a similar warning on the box.

    They're just giving a name to it.

    On one hand, I'm glad they're up front about it (and I'd rather see an even uglier, larger warning on the cover for game key cards). On the other, I hope this isn't a sign that they're legitimizing it or that it'll be more common.

  • Yes, seems like such an odd oversight from Google. They want you to subscribe to channels, but after even moderate use over a few years, you end up with a massive list of subscriptions. I guess it's not actually an oversight, the bad UX (for finding specific content) is probably on purpose, they want to funnel you through their suggestions. But still, surprised they don't include a way to organize it.

    I use an extension called PocketTube to organize them -- but it stores data locally and doesn't sync very well, so it wouldn't fit your use case.

  • Yes. But not (just) that they haven't envisioned other monetization - even if other cash is flowing in, they'll eventually put ads and data brokerage into their business model on top of that.

    And why not? Consumers have repeatedly, time and time again, shown tolerance for it.

    :(

  • Yep! And it's really surprising to me that so many people are OK with that sort of defective-by-design anti-feature. It's a single player game, why would it have any dependence on networks or servers of any sort?

    Not to say that I'm against digital distribution altogether, I think that's a perfectly valid preference w/ pros and cons.

    But if you are going to sell the video game on a disc? Shipping a whole playable game seems like a pretty low bar to meet. Most games (that get a physical release) in [current year], for every year that exists so far, don't have a problem managing to do this.