On Samsung phones Samsung GamelauncherGaming Hub gives you the option to mute all game audio, but I'm afraid this is a Samsung exclusive feature.
Another feature I have on my Galaxy S10 is the ability to set different outputs for apps, ie. "bad sounds" from some app to phone speakers (which are muted), and the rest to my Bluetooth headphones.
On my phone this feature is called "Separate app sound" and is located in Settings > Sounds and vibration > Separate app sound.
It might also be a Samsung exclusive though.
Edit:
I have yet another, sadly probably Samsung exclusive, solution. Samsung Sound Assistant let's you set a different volume for each app (like Windows volume mixer).
I highly recommend transcoding all your videos with ffmpeg, for me that reduces their size to anything from 10% - 25% of the original (100MB -> 20MB). I always use this command:
(This will strip metadata, I was too lazy to figure out how to make it keep metadata). What I also do for most videos is turn them all into 1080p30 if they aren't already.
You can ask ChatGPT to make you a small script to apply that command to all files in a folder, I can't remember how to do it off the top of my head.
Edit: for linux run this in the folder with your videos:
for file in *.mp4; do ffmpeg -i "$file" -vcodec libx265 -crf 28 "${file%.*}_transcoded.mp4"; done
My phone's at like 120/128 GB, I have 70 to 80 GB in apps, 90% of which I haven't openened in the last year. But you better believe I'm not deleting those apps, cuz a) I still have pleeeenty of space and b) what if I need them some day.
Duude I tried blindly plugging in a USB-C at the back of my PC ones, I was like "Aha, gotcha" and then my PC just shut down. First came confusion, then I realized it wiggled left and right. That was incredibly scary, luckily ASRock has good protection circuits so nothing happened.
But I sure as hell haven't blindly plugged in USB-C since then.
I don't know how well this fits your usecase, but Proxigram is a selfhostable website with which you can access Instagram anonymously. I don't think it supports following accounts in any way though.
I did also try making an android app for it, but that app is barely even able to display posts, and as I realized that I just don't use Instagram, I didn't really bother continuing it.
If anyone here is in the mood to make that app happen, feel free to use my humble beginnings as a starting point.
AFAIK a lot of the tech that they show off also isn't actually theirs, it gets sent to them for unboxing / showcasing and then they have to send it back.
It's currently in early development and I don't know how well it works, but Xournal++ mobile is a thing. Its desktop app is really good, so I'd expect the mobile app to eventually get there aswell.
Edit:
Whoops skipped the drawing part, Xournal++ is more for note-taking. Krita is a good choice for drawing.
I believe there are a few games on F-Droid, I haven't tried any of them tho.
Other than that, I believe the best games for you would be Wii games or an older console. Possibly also switch (with yuzu if you find an apk), but that requires a beefy phone.
Kinda, it only let's you zoom into the center. With Aves I can zoom into any part of the video and then drag my view around, just how you would with a picture that you're zooming into.
Other than that though Just Player is great, and as long as I don't need zooming it is my go to video player.
You're probably not wrong, but the Gear VR ecosystem is quite specific and most "general" subs wouldn't apply to it, so I'm hoping to spread some knowledge about it this way (so that it isn't all guarded by spez).
Although it probably doesn't matter in this case, it's worth noting that your hub/dock and all connected accessories use power from your charger too.
For example my laptop reports my 65w charger as 45w with my USB-C dock in between.
In your case this could mean your deck only getting 30W, which would be fine for less demanding games, but with a full load could mean barely charging / not charging at all.
I use Dual Shock 4s for all my PC gaming.
They have all the features you'd expect, work with most apps and games (and there's DS4Windows for the rest), the bluetooth makes them great not only for something like the SteamDeck but also my phone, a friends iPad, ...
And the best thing is I can pick one up used for around 20€.
And the system would need to be installed in all street legal ebikes for that to happen.
Wouldn't street legal ebikes not go too fast by default anyway?
I feel like if that's the case, this would mostly inconvenience people with legal ebikes and have barely any effect on illegal ones that can go faster.
Another big factor with the OLED deck is that it gets significantly more battery life. Especially in less demanding games, you can get 2x or even 3x the battery life of the LCD version (cries in LCD deck).
As for storage size, if you're comfortable replacing the internal M.2 SSD, I believe you can save a bit of money there by buying the smallest size model (+ you get a bonus smaller SSD which can be nice for some projects). There is an ifixit guide for it.
If you're not up for that and still want to save money, the micro SD card support is supposed to really good and practically indistinguishable from the internal SSD from what I've heard, but I haven't yet tried it myself.
On Samsung phones Samsung
GamelauncherGaming Hub gives you the option to mute all game audio, but I'm afraid this is a Samsung exclusive feature.Another feature I have on my Galaxy S10 is the ability to set different outputs for apps, ie. "bad sounds" from some app to phone speakers (which are muted), and the rest to my Bluetooth headphones.
On my phone this feature is called "Separate app sound" and is located in Settings > Sounds and vibration > Separate app sound. It might also be a Samsung exclusive though.
Edit: I have yet another, sadly probably Samsung exclusive, solution. Samsung Sound Assistant let's you set a different volume for each app (like Windows volume mixer).