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  • As Co-Founder, Chief Executive Officer and President, Director (Co-Chairman) at Wayfair Inc., Niraj Shah made $751,221 in total compensation. Of this total $80,000 was received as a salary, $0 was received as a bonus, $0 was received in stock options, $0 was awarded as stock and $671,221 came from other types of compensation. This information is according to proxy statements filed for the 2022 fiscal year.

    As Chief Operating Officer at Wayfair Inc., Thomas Netzer made $7,401,188 in total compensation. Of this total $236,539 was received as a salary, $13,462 was received as a bonus, $0 was received in stock options, $7,151,187 was awarded as stock and $0 came from other types of compensation. This information is according to proxy statements filed for the 2022 fiscal year.

    As Chief Commercial Officer at Wayfair Inc., Stephen Oblak made $11,216,919 in total compensation. Of this total $236,539 was received as a salary, $13,462 was received as a bonus, $0 was received in stock options, $10,960,533 was awarded as stock and $6,385 came from other types of compensation. This information is according to proxy statements filed for the 2022 fiscal year.

  • Whilst your opinion here is totally valid, it's worth knowing that as a coop player of the mana games, you are a very, very small minority of players.

    Almost everyone plays these games single-player, so they need to focus on that first. You're right that the secret of mana means coop for a lot of people, but also, it's worth understanding that almost everyone doesn't experience that.

  • how is the "commercial" avenue supposed to make profit if nasa isn't funding it. and if it can't, isn't it just a government program?

    the dead end of commercial space is that it can only function as a factor of government work. it's not a viable industry by itself.

    you can see this tale play out time and time again in other industries that have had the same problem, it doesn't end well, it ends badly.

    also you don't need to do the big text

  • Terrible headline.

    He (rightly) sees the commercial aspect of space technology to be a deadend, but nasa is spending a huge amount of time and effort working towards enabling it in favour of doing nasa things.

    Instead of saying we should go to the moon because it is there, we're saying go to the moon to try to generate new revenue streams for the private space industry that really can't survive without our contracts because of there being no real market or industry to build from.

  • The tos applies to their service, that is, they have a cloud service, and you have to abide the tos to use it. It doesn't factor into hardware or software specifically but their hardware and software might not work without the service

  • where there’s demand, they still let you become its permanent owner. (

    this is not true. in-fact it is seen as a marketing tool for the subscription services. market-forces do not naturally lead to the outcome you are describing.

    it is also not the "exception" that something isn't available, it's an exception when a subscription service does release a purchasable option.

    Indeed it's getting more and more common that not only will shows/movies be unavailable for purchase, but deleted from the subscriptions too.

  • it's super easy to jailbreak a 3ds now, worth it just to remove the stupid region lockout. 3ds dot hacks dot guide has a super simple step by step idiot proof guide on how to install the jailbreak which turns off the region lockout

  • I would argue that there are three kinds of game subscriptions right now

    • gamepass, paid for by azure/office. goal to turn the industry into a subscription service based industry like everything else has been converted into
    • trying-to-keep-up-with-gamepass: this is ps+ (extra|premium), it exists as a failing effort to keep up with gamepass. it has to make money and thus users don't see value in it. it either costs too much or doesn't provide enough for the cost
    • fifa subscription

    the last one has existed for a long time and doesn't really factor into the discussions people are having today. it's not really relevant. the other two are both a factor of each other and relevant to what we are talking about.

  • a subscription model isn't necessarily the future or even what's most profitable for a company to offer (as Sony was recently acknowledging).

    It's worth remembering that the goal of subscription services like gamepass is not to be the most profitable avenue. The goal is marketshare.

    Microsoft lost, and Microsoft lost hard. Reportedly, the CEO wanted to exit gaming entirely after the Xbox One. They didn't based solely on the new business plan, which was to disrupt the market. Kill the existing model by offering super low-cost subscriptions (paid for by Azure and Office 365) and become the new encumbant of a new industry where you can jack up the prices and lower the cos(and quality) over a decade trying to chase profitability.

    Subscriptions are not about revenue generation as every subscription model out there lowers revenue massively. It's about holding a larger share of the market so you can make money in other ways.

  • I feel like whenever i "tanked" a city in cities skylines, it was because of some awkwardness in the traffic system that comes about from chaos theory rather than anything city builderey, just not really about that.

  • its good to be clear that we are talking about a time period when people migrated to whatapp, and the reasoning for migrating to whatsapp. and how the 'text for free' thing wasn't a big motivator, (nor was it a new idea)

  • eh no, of course they are. what you are describing is why their old model doesn't work. but they have huge numbers of locations, staff and brand identity. there is a lot they could do.

    In other news, Amazon doesn't just sell books any-more. They are absolutely doing their employees (and i guess their shareholders.. bleh) a disservice by just dying instead of trying to save a company that has value.