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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)EC
Posts
3
Comments
1,423
Joined
2 yr. ago

  • Whilst I like more tools for people to be creative with, the promises in these rtx tools look less like they are enabling creativity and more like trying to lock mods to their cards and having the human input be more technical busywork than artistic endevour.

    You see this a lot when there are open source versions of games, id software games, for example. People like adding fancy lighting and HD textures, which ends up making Quake look like this

    I generally just prefer the original look without the shiny, the shiny just distracts.

  • You might think the failure of Embracer would maybe make regulators start acting on the mass conglomerization of media companies instead of hand waving everything through assuming the free market will provide.

    Most of the companies' Embracer is closing aren't even unprofitable. They were/are doing fine even if their games weren't big hits. Embracer just can't pay its bills.

  • And yet they will. I'm 100% confident that the advise for control 2 will "okay you want to play Control first obviously, but also the control DLCs are important, which includes AWE, so now you're gonna want to pick up Alan 2, and to really get that you're gonna want to play the first game and the dlcs including the standalone not included in the remaster and also max payne and the alan 2 dlcs"

    I love remedy games, but they can not stop themselves from interlinking everything. Everything is important, everything from every game.

  • I'm expecting this community not to say that a company deserves a toxic community and that being toxic is a totally normal and expected thing.

    A few months ago, even , this was a place where people would talk about the game news and not revel in your average Gamer toxicity.

    Now it's just, I guess, reddit, but worse because the toxic voices are louder in a smaller echo chamber. The people who don't ascribe to this kind of thing leave. The toxic people are all that is left.

  • Yes, this is the kind of comment I am talking about when I am talking about how this community had gone downhill massively. Thank you for the example.

    It is not hard to say that the game isn't in a good state, but that is no excuse for toxicity. Unless you yourself are a part of the problem.

  • The comments in here are really disappointing and a reflection of where this community has gone in general.

    Excusing toxic gamer communities, accusing the developer of things for pointing it out? All because the game not in a good state is toxic in itself and really not what this community should be.

    This place gets worse every week.

  • This is a good time to introduce survivorship bias. You are looking at what is still there. Not what has been removed, burried or was done via dms/non public comms.

    Or maybe you are right and they are just making up the toxicity remarks.

  • 64DD is such a failure in every possible way that it's absolutely fascinating to me. Nintendo's answer to the success of the 600MB cd based consoles was... a 64MB floppy disk attachment. Sure, you could also save your data to it, but that's hardly consolation.

    What conversations even need to happen for this to make it out of the ideation stage, through design and mass production, and be in (very few) consumer hands

  • For the first time, nearly 250 people said they were working on titles planned for the Nintendo Switch successor.

    This is a very different statement than the headline. Planned for just means that they are making it assuming nintendo will release something. They are not saying they have dev kits or that anything exists.

    People were making things "planned for" a switch successor years ago too.

  • No, you don't own a license if you have physical media. This is a myth that's totally unfounded and needs to die.

    When you buy a physical book, you don't have a license to read that book.

    When you buy a physical movie, you don't have a license to watch that movie.

    When you buy a physical game, you don't have a license to play the game.

    In all cases you have a copy of the copywritten work that you can use under the copyright agreement, you can resell it, you can use it as many times as you like, they can't take it away from you. This is all enshrined in various copyright protections throughout the years in every juristicion.

    You own a physical production that is a copy of a copywritten work. It can't be taken away.