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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)EC
Posts
3
Comments
1,423
Joined
2 yr. ago

  • calm down, no one's defending the monarchy.

    The Crown is an entity that's part of the UK parliament and thus state, a lot of legal proceedings based on hundreds of years are law just go in there because that's what happens.

    It's part of a law that has to deal with vacant goods, goods unclaimed. they have to go somewhere.

    This guy didn't own 100% of his stuff, he either gave it away or sold it a long time ago, the people who owned the other half dissolved their company without selling or giving the ip back. so it' goes to the same place that everything in this situation does, it's handled by the governmental legal entity that figures out what to do with them. and yes they do sometimes just say "they don't own it" if they don't care to sell it

    it's called Bona Vacantia if you want to go look it up instead of huffing and puffing over it

  • Whilst this is really just a cute story, if the guy really wanted to get it re released, there are plenty of avenues. Basically, he has to ask them to either sell or dispose of their claim to the ip. They aren't involved in licensing or anything like that. they either sell or dispose of claims.

    They probably don't even know they have a claim. If they did they likely would have sold it long ago.

  • oh it's very personal to me, not objective reasons at all.

    I just didn't grow up with 2D Mario so I find the controls fairly annoying for 2D Mario controls (which everyone who has muscle memory loves so y'know, not objective it's still good controls for people who like them). And everything else seemed like gimmicks on top of that. Which I liked in games like the Rayman Legends, but not when it's built on a foundation I'm not into

  • So whilst you obviously feel this way, it's good to hold perspective. Mario Wonder sold north of 12 million copies. It was a massive success.

    If you're projecting from that, you should be projecting success even if you don't like it. I didn't even play it because it seems totally not for me. But it's silly to look at that success and say ,oooh, that's not good for them"

  • Update: The LinkedIn profile in question removed the references to the "30 million" milestone. Microsoft reiterated to us in a statement that 25 million remains the last official milestone.

    literally from your article.

    from another ign article

    “We’re seeing slowing adoption of Xbox Game Pass even though Microsoft will claim otherwise thanks to the repositioning of Xbox Live Gold as Xbox Game Pass Core,” McWhirter says. “Our forecast estimates total Xbox Game Pass subscriptions (excluding Core/Live Gold) to be at 33.3 million at the end of 2023, which represents subscriber growth of just 13% - down from 15% in 2022. Piscatella notes too on X/Twitter that subscription services specifically aren’t growing as fast as they used to.

  • I'm confused. A 30-50 hour experience is slap bang in the middle of "normal for 2024", and generally more hours than would be normal in previous years.

    Honestly I came in here thinking that was a little long and I'd like it to be shorter so your comment is surprising to me.

  • I want to be extremely clear about this, game sales functionally do not exist. We are not going to be discussing the validity of if xbox gamers purchasing Xbox games. We know they are not.

    New titles are not resulting in more console sales and subscribers, as those have flatlined.

    They have indeed shifted to this model to make less money so that they can be the one making money in a decade. It's extremely short-sighted to claim otherwise.

  • nope. consider this

    1. they don't have the income from retail games any-more, if you're an Xbox player, you almost certainly have gamepass. which means you aren't paying for a single game they produce. A decade ago a new Halo would come out and that would be 100 million in revenue day one. Now it's nothing.
    2. They have to pay for the entire cost of development of multiple game studios. I'll highlight the ones for relevance, these are studios they have to pay salaries for hundreds of people for every month, as well as all the other costs of development, and then get no payday. Gamepass has to (but doesn't) pay for all of these: Bethesda Game Studios, ZeniMax Online Studios, id Software, Arkane Studios, Machine Games, Tango Gameworks, Alpha Dog Games, Roundhouse Studios, Blizzard, Treyarch, Infinity Ward, High Moon Studios, Toys for Bob, Raven Software, Sledgehammer Games, Beenox, Radical Entertainment, Rare, 343 Industries, The Coalition, Mojang. Ninja Theory, Playground Games, Undead Labs, Compulsion Games, Obsidian Entertainment, InXile Entertainment, Double Fine
    3. Then they have to licence all the other games on gamepass, all the third party stuff on there currently that microsoft does not own. Again, this means that they don't make any money from game sales of those products, and also have to pay for them. Gamepass subscriptions currently probably covers this cost just about

    Currently Gamepass can only exist thanks to microsoft azure and office 365. those to microsoft services pay for gamepass game development. This is why no other company does this, only microsoft can front the money from their other businesses.

  • You can call a service on an area, that's what I do

    If you want different behaviors on different days, you can use conditionals to check. I'd probably have a weekend automation vs a weekday one tho.

    Generally, I just base my light states on motion sensors, turn on if motion, turn off if the motion sensor reports unoccupied

    Keep things as simple in ha automations as possible because it really sucks trying to do anything more complicated. That's when people turn to node red

  • The worrying aspect is that they seem to be trying to make non gamepass users pay for the development of gamepass games.

    Gamepass is a massive drain on Microsoft, and numbers appear to have flatlined and not enough to pay for all the games made by Bethesda, Id, obsidian, Activision, blizzard and so much more.

    So now I think they want to get non gamepass users to pay for the development and have gamepass users get the same deal they always did. Which is imo setting the industry up for some very turbulent times in the future as the cost of gamepass is buried under this, and the Xbox platform is further weakened as it gets deeper into the "no one buys games" pit.

    But also less exclusives is good

  • if you get past the confusing combat system in 2, you are rewarded with... a boring combat system lacking in any agency, just a lot of busywork. so it's not even like it's misunderstood but good, it's just not very good.

    they made something much more enjoyable with actual agency in the standalone dlc for 2, but it's still not anything to write home about, just far more enjoyable.

    and yeah all the fan service is nothing but embarrassing

  • you can, but it's the end of a three part arc so you might not really understand everything. Though honestly the story is fairly incoherent at the best of times so you might not understand everything anyway.

    xenoblade 2 is ... bad (with the occasional good moment). so honestly just jump into 3 if you want to play it.