The first game has a weird gameplay loop where you get to a city that is very similar to the previous one, have to do a some filler missions (often with no story at all) to unlock the story mission, then do the story mission and move on.
2-Syndicate are much more continuously story-driven. They all have quite a few collectables, but they aren't important to experiencing the game.
The 2 family is mostly set inside cities, while 3 and after have more world around the cities. They also lose some focus on stealth over time, though it still exists in all of them.
Origins, Odyssey, and Valhalla become much more RPG-lite, combat focused, and require you to do quite a bit to keep up with enemy level scaling.
Looping back to the root of your question, the 2 family is often seen as the peak of the core series, with 4 (Black Flag) being up with it but different.
The only downside of the 2 family is that there isn't much evolution between the three games to make moving to the next game feel like a jump to a new game, but progression is lost each time. It feels like one massive game with weird break points.
Have you ever heard big cats? They sound like little cats but... deeper. I feel like dinosaurs would sound like birds with similar deepening, depending on the size of the dino.
They are facing a genuine supply issue. A different company made a sudden move because they wanted to maximize profits.
Tyson, one of the main chicken processors, killed their no-antibiotics program at the end of 2023. They moved from claiming meat came from chickens that had had no antibiotics used (NAE) to claiming no human-relevant antibiotics had been used (NAIHM).
The rest of the market can't meet the demand for NAE, at least not in the short term.
There are a couple of decent reasons. One is that your servers may be a network of services that can't operate independently. Another is that they may rely on things you don't have a license to distribute.
It wasn't. 5 said the text means the opposite of what it says. Four said enforcing it is up to the federal courts, not state courts. Two wildly different opinions with the only thing in common being overturning the state ruling.
Friendly reminder that the investigation was into a real estate deal, not a blow job. That was a bonus when they got nothing in the real investigation.
My understanding is that amortization is the confusing part of the situation OP is asking about. When you have an asset, the cost of it is deducted from income over the useful life. By declaring that it will never be released, the useful life is reduced to zero, allowing them to take the whole tax deduction at once.
They still would have been better off never spending the money. Since they already have, if they have so little cash that they can't afford their tax bill, it might make sense to throw away future income to stay afloat now.
It gets thrown around a lot as a buzzword, but it really just means "intended to get post-release updates that go beyond bug fixes." Nearly every game released these days, good or not, classifies as GaaS. It's functionally meaningless.
Spirit installs the plugs before delivering to Boeing. If Boeing identifies issues with the plugs after they get the fuselages, it's Spirit crews that are responsible for fixing them.
They also install the pressure bulkheads that they were misdrilling, which they knew were a problem for a year and covered up. They have a history of punishing internal inspectors for identifying problems.
Boeing has been dropping the ball on catching these issues, but with how many different subtle things Spirit has been screwing up, it's likely Airbus has missed things too. Spirit's management has no place in safety-critical industry.
The regulatory agency is pretty large, but it's headed by a 5-member commission.