What would you put in duck stew?
e0qdk @ e0qdk @kbin.social Posts 3Comments 106Joined 2 yr. ago

I've never tried to make a stew out of duck before, but if someone asked me to wing it anyway, I'd probably try to use it in a gumbo: Dark roux, Cajun Trinity (celery + onion + bell pepper), jalapeno, garlic, stock, fresh thyme, bay leaf, lots of fresh ground black pepper, spoonful of hot sauce (e.g. Crystal or Tabasco if I can't get that), plus your meat -- served over white rice. For chicken (e.g. chicken thighs), I'd sear it first but I'm not sure on the best treatment for gamey fowl. Personally I might try to blanch it first to try to reduce the gameyness (based on recommendations I've seen about cooking certain kinds of stewed pork -- like pork belly in Chinese dishes), but you'd do better to get advice from someone who's actually cooked with gamey ingredients more than I have if you can.
Adapting a coq au vin recipe might be another idea to try if gumbo doesn't appeal, but again, I've never tried that with duck either.
What are the eyeballs made of?
I mean, we all know what happened when old Godzilla was hoppin' around Tokyo city like a big playground... right?
And Sim Tower I was obsessed with that game for a long time when I was younger. Couldn’t stop playing until I got everything completed and filled every empty space on the map.
Single, double, or triple story lobby? :-)
I remember having a pretty good time with SimTower myself -- I liked seeing all the little animations of people doing stuff throughout the building. I didn't understand the apartment pricing thing as a kid, but as an adult thinking back on it, it's clear that I was supposed to renovate the units if I wanted to keep renting them at the higher rates... (Delete and rebuild was not intuitive to me as a kid so I kept getting frustrated with the apartments and usually built massive amounts of hotel rooms instead.)
I haven’t heard of Sim Safari myself what was that one like?
I hadn't played it for 20+ years so my memory of it wasn't great when you asked this question -- but I went down a bit of a rabbit hole digging through my boxes of old anime DVDs and strange things I burned to CD-Rs as a teenager and such -- and it turns out I still have the original CD-ROM! It's got orange and white stripes. It's scratched up a little bit, but it's still readable enough that I was able to install the game under WINE and IT WORKS! (The installer prompted me to install DirectX 5 to "improve performance"... lol)
The game opens with a short animated splash screen -- a map of Africa with animated zebras and other animals shown over it before eventually displaying the game's logo. It then dumps me onto a main menu with a lantern that toggles an interactive tutorial on and off -- somewhat confusingly; it wasn't immediately clear that it was a switch unlike the other options. I turned the tutorial on but didn't find it very helpful.
The game itself is isometric and features a bunch of animals wandering around randomly while grass grows. (Screenshot) There are three different modes (park, camp, village) that I don't really understand the details of. Park shows your animals, of course. I think the idea is you build up the camp site to get tourists to come (and bring you money), do gardening and animal management and such in the park which attracts more tourists, and hire people from the village to keep things running (otherwise they poach your animals, probably?) but it's not clear how to actually get things going and most of the advisors seem pretty useless.
There's an ecologist adviser who has a field guide about plants and animals and can also show you various graphs and things. You can click on binoculars and then on an animal and it will bring up a window with a little animation of that animal.
The game constantly plays animal sound effects by default including crickets and various birds and a bunch of animals whose sounds I don't know well enough to name -- but could probably learn from the embedded educational material if I cared to. (I have a feeling many parents of kids who had this game were probably driven bonkers by some animal or other going "AWEEEEE heee heee heee hee!" over and over.)
I remembered the game being presented as more serious than SimPark (which has a talking cartoon frog guide you through things like leaf identification) -- and, indeed, the character graphics are more realistic cartoon drawings in this one, but it's also more cartoony than I remember with the sound effects for things like a "boing-a-boing-oing-oing" failure noise if you misclick the binoculars.
The controls are not very good. Moving around the map is tediuous and unintuitive (you have to click in a particular region near the window border and hold the mouse down there -- or else pull up a mini-map and navigate with that). The game also just builds paths immediately when you try to draw them with the mouse instead of letting you choose a route and drop to release to confirm the construction. You can "build" a 4 door car on your camp site for some reason as well as construct roads, but I think it may just be a decoration. There doesn't seem to be any way to pick it up and move it if you plopped it in a bad spot (bye $3k!).
Unfortunately I don't have the original box/paper manual/whatever else came with the disc and the README file (in an ancient .DOC format) is not very helpful. It does, however, contain some lines like:
By the time you read this document, the average home computer might be a 700MHz GazillaComp 2000 with 58 gigabytes of memory.
which is pretty amusing since the decade old machine I'm running it on has a 3.7GHz processor -- obscenely far beyond their dreams of high performance -- but a mere 32GB of RAM. :p
Somewhat oddly the game apparently has the ability to print -- although I haven't tried it.
I've seen Bubba Ho-Tep and Cemetery Man! Watched them during a movie marathon once that also included From Dusk Till Dawn and Jacob's Ladder. That was a night well spent.
Out of the games, I've played Sim Tower. I never made it to 5 stars but got as far as building the subway in at least one of my towers. I played way too many sim games as a kid. SimSafari is probably the most obscure I tried -- never really made much sense out of that one though.
I don't know if it's that obscure... but for anyone else who played a bunch of sim games -- do you remember the song with the lyrics "I'm just a splatter, splatter, splatter on the windshield of life"?
Didn't the GDPR have a data portability rule requiring that sites provide users the ability to easily export their own data? Does that not apply to Lemmy for some reason -- or, am I misremembering it? (I remember account data download being a big deal a while back on reddit, but it's been a few years...)
I tried messing around with the colors a bit in an image editor and this was the best adaptation I could make: https://files.catbox.moe/03k8sc.png
Yeah; I also tried subbing in case that kicks off federation and searched a few titles to see if they ended up in random incorrectly as well (stuff like that happens sometimes with kbin). The magazine has seen a few microblogs mentioning the channel, and it clearly picked up the avatar/icon, description, etc. somehow, but doesn't seem to be getting any videos as threads/posts and I couldn't find any floating around disconnected either. I think kbin most likely doesn't understand what PeerTube is publishing through AP, but there could always be federation weirdness or something.
Doesn't seem to work right on kbin, unfortunately, although it does show up as a magazine: https://kbin.social/m/thelinuxexperimentchannel@tilvids.com
Reminds me a bit of Kammy Koopa
[coreutils-announce] coreutils-8.31 released [stable]
stat now prints file creation time when supported by the file system,
on GNU Linux systems with glibc = 2.28 and kernel = 4.11.
https://lists.gnu.org/archive/html/coreutils-announce/2019-03/msg00000.html
(found thanks to this blog post titled "File Creation Time in Linux")
I wish communities could be grouped in some way.
You can do that on kbin now. We just got "Collections" that allow you to gather posts from multiple communities/magazines sort of like a multi-reddit. You can either publicly list them for others to explore or just keep them to yourself if you want. We've also had cross-post grouping for a while which helps reduce the annoyance of "posts four times in a row (or more)" a little bit by collapsing the threads into one block with multiple links and vote counters. It's really useful though if you want to come back to the discussion later and find the other thread(s) -- e.g. check out last week's regular anime discussion threads which got 17 comments on ani.social and 5 comments on lemmy.ml. Jumping back and forth is easy. Hopefully lemmy gets something like that too eventually!
The attached picture says 133 qubits, so whatever that chip is (edit: Heron) it's not this thing.
IBM's post (that the article links) says:
Breaking the 1,000-qubit barrier with Condor
We have introduced IBM Condor, a 1,121 superconducting qubit quantum processor based on our cross-resonance gate technology. Condor pushes the limits of scale and yield in chip design with a 50% increase in qubit density, advances in qubit fabrication and laminate size, and includes over a mile of high-density cryogenic flex IO wiring within a single dilution refigerator.
So, it sounds like this is actually another fridge sized system.
It looks like this is the pre-print of the paper ("The Impact of Imperfect Timekeeping on Quantum Control") in the journal the article links: https://arxiv.org/abs/2301.10767
Possibly also relevant from some of the same researchers: Fundamental accuracy-resolution trade-off for timekeeping devices
Interesting. The code format doesn't work on Kbin.
Indent the lines of the code block with four spaces on each line. The backtick version is for short inline snippets. It's a Markdown thing that's not well communicated yet in the editor.
I didn't. I wrote & because it looks like the text actually says & as far as I can tell -- not と.
This story may be amusing, but it's actually a serious issue if Apple is doing this and people are not aware of it because cellphone imagery is used in things like court cases. Relative positions of people in a scene really fucking matter in those kinds of situations. Someone's photo of a crime could be dismissed or discredited using this exact news story as an example -- or worse, someone could be wrongly convicted because the composite produced a misleading representation of the scene.
電気あんま
pressing one's foot on the genitals of a supine person while pulling on their feet (usu. as a prank); electric massage
- https://jisho.org/word/%E9%9B%BB%E6%B0%97%E3%81%82%E3%82%93%E3%81%BE
復活
- revival (of an old system, custom, fashion, etc.); restoration; return; comeback
- resurrection; rebirth
- https://jisho.org/word/%E5%BE%A9%E6%B4%BB
Still WTF, but at least the label matches the picture...
Edit: the lower left probably says something about black pepper and salt (ブラックペッパー&ソルト) -- I can't tell what the rest of the characters are though through the JPG compression. Probably (\ included) for the parenthesis bit?
Photoshop would probably be easier if you have it (or are willing to pay for it), but I think it may also be possible to do with tools like Krita and some of the generative AI plugins people have made for it -- e.g. https://github.com/Acly/krita-ai-diffusion
I haven't messed with it personally, but it's on my list of fun looking AI things to try out eventually if/when I finally get a better GPU.
Hopefully both dishes come out great!