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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)DU
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5 mo. ago

  • Really good games flopped before because they weren't marketed well. Marketing is budgeted for productions of any size, and influencer marketing in general is very effective for something like videogames. Larger amounts were spent on TV ads, or printing campaigns.

  • Last game I played from GOG was Disco Elysium which worked perfectly on the Deck. Most of the original team were pushed out of the studio during a hostile takeover, so can't really recommend to buy right now.

    How well does KCD II run on the Deck? I'll take 60fps over visual fidelity any day, but sometimes it's simply not possible.

  • Huh, that's why Vilja has the peculiar "I'm lost" dialogue option. Really cute story!

    Never played Oblivion with companion mods, but I liked Vilja a lot in Skyrim. One of the few female companions that wasn't designed to be the player's projection canvas for juvenile fantasies.

  • I personally consider Disco Elysium very much a game (a way better role-playing gamer than most), because an "interactive story" is a game. Combat shouldn't be a necessary condition. Planescape: Torment should have had the guts to scrap its lackluster combat and focus on its strengths.