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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)DU
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4 mo. ago

  • But wasn’t the point of Last Action Hero that „shallow action flicks with beefy dudes and solid one-liners“ are a thing of the past? If it was an influence on Duke 3D, it didn’t retain any of this notion. Video games are a generation behind, maybe it could work again.

  • If a monopoly exists because the competition is incompetent it is still a monopoly. If someone offers a teleport service and it is the only one on the market because no one else can figure out how to do it, it is still a monopoly. I don’t want anyone to step in, I want customers/users to not defend the monopoly like it’s their favourite football club, to think about what can happen if they rely on the services of a monopoly too much and yes, to „shop around more“.

  • Epic pays handsome sums for exclusives, can’t blame the devs for taking it. They go to Valve to not miss out on the gigantic market share cause it’s a monopoly. And I do complain about Nintendo and PlayStation exclusives ;)

  • It‘s not about platform compatibility or difference in fees. It‘s about the necessity to go through Steam (at competitive prices) and bow to whatever they may come up with in the future. The generic danger of a monopoly.

  • If a dev loses substantial access to the market if they don‘t use a service, this service is a quasi monopoly. They are forced to use Steam, customers are then forced to use Steam if they want the game. Steam charges astronomical fees, that is their monopoly exploit.