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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)DO
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2
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144
Joined
2 yr. ago

  • There’s plenty of guns out there homie. A couple hundred million are grandfathered in and it’s not like it’s impossible to get guns.

    While California technically has a gun buyback program, it seems like no large-scale and popular buyback has occurred within the state.

  • Their company is an AI assistant for shopping, so trying to put AI everywhere including places it shouldn’t be is gonna happen.

    I like my build scripts dependable, debuggable, and deterministic. This is wild. When the bot makes a pull request, and the user (who may be someone else at some point) doesn’t respond with exactly what the prompt wants, what happens? What happens when Claude Code updates, or has an outage? Don’t change that GitHub action at the end’s name without remembering to update the prompt as well.

  • Also a lot of old proprietary game engines were written either specifically for DirectX or additionally for DirectX because in the olden times it was the most advanced and compatible rendering software.

    Then, those developers move forward in time to work on other engines and focus primarily on DirectX because it’s still good, compatible, and it’s what they know best. OpenGL languished and it took a while for Vulkan to come out, catch up, and standardize their API.

  • Perfect

    Jump
  • The top bit got me recently, I hadn’t needed to remote into my desktop in a while and searched “Remote” and “RDP” and found nothing. Eventually I found it was renamed to the windows app and finally logged in but was baffled as to why they would do that.

  • That is what my analogy suggests and I suppose how you define wealthy matters, but that’s not strictly what I mean. I just mean prices are starting to striate.

    AAA game devs are spending more on games every year and then suddenly finding out their market isn’t as wide as they hoped. High upfront cost + low demand sounds like a luxury product then, no? In the before times, they would release for $60 and squeeze hard for money. They can still do that, but now - since the price dam has broken - they can release for $80-100 and get more cash per super fan and then drop price aggressively to catch others who balked at the initial price.

    I’ll be clear that the problem is the AAA industry spending too much on games when they don’t need to.

  • Nobody rightfully complains when Lamborghini sells their luxury car for hundreds of thousands. Gamers have been conditioned for far too long that indie games cost less than 60 and everything else costs 60. This was the fault of the industry to be sure, but it’s clear the barrier is being broken by necessity and expensive-to-make games are going to climb the price ladder and prices for games overall will stratify like many other markets.

    Interestingly, that’s all Shuhei is saying here. Pay for the games you think are worth it. Games still provide a significant amount of value for their cost, even at higher price points. This is obviously true as we’ve had a decade of base game $60 and ultimate edition $90-100 with people purchasing ultimate editions and such.

  • Maybe, but I really doubt it. The only reason his ideas even remotely work is because he has a history of wackjob narratives inside otherwise (metal gear) solid games + complete authorial control over the entire product. Give one of his games to someone else to produce and they need to be exceptionally strong and resilient in the face of a team and investors that will naturally - as a part of development - be asking “what about this, people won’t like it, or it doesn’t play test well.”

    The “why” for every little part of the game concept needs to exist or whoever is left in control will have a very difficult time explaining what the value is when that question is raised.

    All this is perhaps superseded if Kojima names an heir in addition to passing along a bunch of ideas.

  • Console exclusivity of games is a way to provide an incentive for purchasing your console.

    Imagine you’re a business and you spent millions on the R&D, manufacturing pipelines, shipping logistics, marketing, etc for this cool new console but you’ve got nothing on it by default that people can’t get elsewhere. In this situation, the first console to launch in a given generation would win. If you profit off of the console (you should), any exclusive that converts a user is price of console + price of game gross revenue.

    This helps explain why we’ve had exclusives, but the winds are changing. These game companies which make both games and consoles see the short-term profits from your aforementioned wasted opportunity as more valuable nowadays while largely ignoring the fact that a lack of exclusives will make their consoles less desirable.

    IMO the PC is going to basically cannibalize the console market (everything goes there and goes on sale, emulation included) and PC hardware can be made to last for a very long time despite a higher initial investment. If Valve can get a Console-like experience that’s plug-and-play with a TV, then Sony and Microsoft are in a bit of a bind.

  • I’d argue this could be true but it heavily depends on the type of monarchism a state has, how nationalist its peoples are, how militant the state is, and if there’s a strict order to society that is trying to be imposed.

    Obviously, being a proto-fascist state, it wouldn’t need to have all of these at once and not to the extent they would be if the state was fascist but if enough of these indicators appeared to exist, I think you could make an argument in favor.