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2 yr. ago

  • because the rain sensor doesn't seem to do jack shit in a Tesla

    That's because they saved 70 cents and don't have rain sensors, they use "AI" image recognition to detect rain and snow.

    It works as well as it sounds.

  • As another mouse lover, the DualSense controller also has gyro aiming and I can only recommend it.

    I'm playing Horizon Forbidden West with it right now and it allows me to be almost as precise as with a mouse. The adaptive triggers and the detailed haptics are also pretty cool. Also a really good controller for Switch emulation.

  • Pretty easy to do if you use Pipewire, just add a file named ~/.config/pipewire/pipewire.conf.d/10-virtual.conf with the following content:

     
        
    context.objects = [
        {   factory = adapter
            args = {
                factory.name     = support.null-audio-sink
                node.name        = "Virtual-Sink-1"
                node.description = "Virtual Sink 1"
                media.class      = "Audio/Sink"
                audio.position   = "FL,FR"
            }
        }
    
        {   factory = adapter
            args = {
                factory.name     = support.null-audio-sink
                node.name        = "Virtual-Sink-2"
                node.description = "Virtual Sink 2"
                media.class      = "Audio/Sink"
                audio.position   = "FL,FR"
            }
        }
    ]
    
      

    This will add 2 virtual sinks to your device list after a restart, which you can use in all applications.

    After that you can install qpwgraph and add it to autostart: https://flathub.org/apps/org.rncbc.qpwgraph

    Now you can drag & drop all connections from your Virtual sinks to you output device (as shown in the image I posted). You can even send it to multiple output devices at the same time.

    When you are done hit Ctrl + S to save your patchbay and select Patchbay -> Activated. Now qpwgraph will load your connections every time it starts.

  • Made the same journey over the years. Rocking a OPNsense DEC740 now and everything works well.

  • When recording in OBS, I can split the voice and desktop audio and edit them separately.

  • On my desktop I use 2 virtual audio devices that are linked to my real audio card with qpwgraph in order to split audio between VoIP applications and desktop/game audio.

  • I have used it for almost 3 years, no serious issues here.

  • Not sure, probably somewhere around when the new Wayland backend was introduced: https://github.com/ValveSoftware/gamescope/commit/9563271dea5ee4844b16a7e179e9f6bc7ed51168

    I also normally run in Flatpak but I switched to native until everything settles in. Turns out the config files are compatible now so you can run either and they will pick up the others config with no issue. Just have to watch out with shader pre-compilation because if you have different Mesa versions the clients will pre-compile back and forth all the time.

  • Does the game have anything going for it at all?

    Played it during the beta and it's not like it's an inherently bad game, but Left 4 Dead did it all better and 10 years before.

    It's on sale for 5 bucks all the time but even for that price I never had the desire to play if over Left 4 Dead.

  • Isn't anyone excited?

    The excited people are playing the game right now instead of shit posting on Lemmy. :D

  • Is that a real Deezloader website? That website looks shady af.

  • I don't run Pi-hole but quickly peeking into the container (docker run -it --rm --entrypoint /bin/sh pihole/pihole:latest) the folder and files belong to root with the permissions being 755 for the folder and 644 for the files.

    chmod 700 most likely killed Pi-hole because a service that is not running as root will be accessing those config files and you removed their read access.

    Also, I'm with the guys above. Never chmod 777 anything, period. In 99.9% of cases there's a better way.

  • Same :)

    I also get unreasonably annoyed when an application replaces my ASCII emoticons with emojis.

  • They have a different architecture so it comes down to preference.

    Docker runs a daemon that you talk to to deploy your services. podman does not have a daemon, you either directly use the podman command to deploy services or use systemd to integrate them into your system.

  • Thanks, appreciate the write up. Definitely sounds like HDR under Linux has a long way to go to reach the "just works" level.

    It's not as long as you might think, by the end of the year we should have out of the box HDR on Linux. At least for Proton games. All the puzzle pieces are there, they just need to be put in place.

    could you use gamescope and mpv under Gnome and get HDR support or is KDE's HDR support essential here?

    No, not until GNOME implements their HDR support. You can however run gamescope and mpv directly in tty instead of KDE/GNOME.

  • To play Proton games you only need the latest gamescope from git, the HDR layer and environment variables are no longer needed for gamescope

    Just set the launch arguments on Steam for any game to: gamescope --hdr-enabled --nested-refresh 165 --fullscreen --steam -w 3440 -W 3440 -h 1440 -H 1440 -- %command%.

    Don't forget to set your refresh rate and resolution.

    If you want to play videos files in HDR (YouTube also works) you need to use mpv together with the HDR layer.

    After installing the layer you can run mpv like this: ENABLE_HDR_WSI=1 mpv --vo=gpu-next --target-colorspace-hint --gpu-api=vulkan --gpu-context=waylandvk "https://www.youtube.com/watch?v=dQw4w9WgXcQ".