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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)DO
Posts
4
Comments
391
Joined
2 yr. ago

  • And the ones that are emotions are literally just another emotion and describing the cause of it.

    "Frustration" isn't enough, apparently. It has to be "frustration caused by this very very specific thing"

  • And encumbrance becomes annoying because of everything you mentioned. I pick everything up. So the 25 goblin bows and scimitar all add up in weight. My main character is a sorcerer so every once in a whole I have to move all the junk from him to the barbarian

  • I save scum in this play through, but I dont intend to on the next one. Part of the magic is that the game adapts to your bad dice rolls. Just because you succeeded a roll doesn't mean it's the "good" option. It's just a different one.

    And the eye horror stuff is really only in the intro (although I'm only 20 hours in so it may come up later)

  • You've also missed all the hype about the lack of microtransactions. That one is pretty big.

    And the bear sex. Although you'd think a sub bullet of point 2, I think its less horniness and more absurdity and "you can do anything".

    It's the modern equivalent of "see that mountain? You can go there."

    "See that bear? You can fuck it"

  • The "too much water" was intended to talk about too many water pokemon, as well as the poor navigation of water levels.

    To me, when people try to discredit ign because of "too much water" I immediately know their opinion is worthless because they didnt read the review and couldn't piece together what the criticism was in the first place.