I'd say no. While yes for example in game development we've had new tech come up that wasn't there 10-30 years ago, the "how" to do it was on paper decades earlier.
It just wasn't feasible to implement with current technology.
Due to IDE's etc, it's significantly easier to just create stuff these days, which for indie etc is extremely good.
It does however also mean that the implementation of tech X will be sub-optimal in most situations, because people don't really understand the underlying tech.
That can be solved in non-corporate situations by asking for help/advice online, or looking it up; but in corporate that'd likely get you branded "overqualified", and they'd fire your ass for focusing development time on improving/fixing something instead of just pushing, pushing, and pushing.
'course there are also programming fields specifically targeting to improve gaps left by IDE's etc, to make them even easier and efficient to use.
So basically: Fuck big corpo, fuck "education" that prepares you for corporate rather than teaches you the fundamentals.
Yes, software is getting worse, as education and corporate are getting worse.
Where employees needed to know what they actually were doing in the past, now is mostly auto-filled by IDE's and languages that target other languages, so employees need to know less and less fundamentals.
Which in turn means when a low-level error occurs, either no one knows how to fix it, or the corporate refuses to hire someone who knows how to fix it because they're "over-qualified", and therefore would "cost them too much".
It's good countries are moving towards this, because goddamn the worst actors do not change unless forced to.
Lately animal manure has been started being used more compared to synthetics, mostly because the materials needed for synthetics were running out, and it was yet again found animal manure actually has all the needed materials healthy soil needs and more.
It doesn't require synthetic nutrients actually, but it does require synthetic sunlight: which is fine, actually.
The solar panels needed are beneficial to everyone involved.
They provide electricity to locals, they help plants combat climate change by providing much needed cover from direct sunlight which these days can completely ruin your crops.
The point isn't to make all former farmland SOLELY solar panels.
It's to help the crops/plants themselves grow better under the shade of the panels.
Sustainable farming is absolutely still a requirement in the future.
Vertical farming is to supplement the needed gaps in farming, like installing them inside cities so certain plants/crops can be served 1. Much faster, 2. In a much greener state, and 3. Direct-to-store which heavily reduces pollution potential from having to haul it from really long distances away, and in many cases, requiring refrigeration to keep the shipments cool, further polluting the planet.
In the world of USB Headphones and Microphones, this is unfortunately false.
3.5mm jacks in general don't get any interference from nearby cables/electronics, but USB cables do.
This causes a bunch of noise and other issues that are annoying to fix, mostly requiring gear that allows taking the bad USB cable out, and replacing it with one that has shielding.
(edit: this came out way too confident, take it with huge grain of salt)
IF YOU DO actually work in professional studio environments and know what you're talking about (it's different to just knowing the physics of it), I'm obliged to listen more, because that's the one field where shit goes wank.
USB headphones are likely to use proprietary apps for basic features like noise cancellation.
Audio jacks use significantly less power/processing compared to USB.
Audio jacks do not hog usb bus lanes, which may or may not be an issue for mobile, but on PC it is.
USB headphones are in general significantly lower quality, because studio equipment uses 3.5mm or other standard jacks (XLR for microphones for example) as they cause the lowest interference.
USB introduces overhead latency which is a no-go for production use.
Grab something like Neo-Store for easier FDroid app management. Comes with a bunch of useful repositories included like Bitwarden, Newpipe.
Also more user friendly interface.
Well you can repurpose a lot of what used to be large farmlands and install large solar farms there, potentially grow some plants in the solar panels shadows as well.
Win-win situation.
Consider this: You can install a massive local vertical farm directly inside a large city, but you can't do the same for normal farming.
Thus severely reducing the economic/ecological costs of farming, because you can supply locally produced veggies directly into stores, rather than needing to haul them for 50-1000km away.
And stuff like: You can grow plants 24/7 with no breaks as it's all automated.
You can adjust the "climate" just right for whatever plant you're growing.
You're not using massive plots of land that could for example be used for housing, and leaking fertilizer/pesticides to the soil/rivers/lakes/sea.
You're not wasting a ton of energy by using combustion based machinery, and also not causing more pollution.
In general the energy required for vertical farming can be done entirely by solar.
I don't know if that guy is even involved anymore. Pretty sure they just hired him to try to stop MO development.