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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)DI
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  • Make no mistake. LLMs aren’t killing stackoverflow. LLMs just arrived to finish it off. The stuff that was killing it are the regular posters there, and their passive aggressive bullshit

  • No surprise there. It's backed by a reputable company, built well, supported well, and continues to receive updates that affect not only the handheld itself, but the rest of the linux gaming scene all together. Plus it's an absolute steal for the money.

    Other brands had it all written out for them, but they all opted in for a quick buck, with generic bullshit with no understanding of what made the Deck so appealing

  • That's just the reality of these tech circles. The goal isn't to complete. The goal is to eliminate your competition, one way or another.

    It's happened with smartwatches, it happened with Nest, it happened with voice Assistant/Home devices, and it'll continue happening with the rest of what they make too

  • What is happening to GNOME is truly one of the biggest fumbles in OSS. They could have just continued improving things, but instead choose the path of most resistance, refused to commit to any logical strategies for further improvement, and are now stuck in a loop of nothing getting done

  • For indie and cheaper stuff specifically? The Binding of Isaac is over 1k hours between my two copies. Rimworld, Factorio, and Terraria are all close to 500h as well. If Minecraft counts as one for you, this is an outlier with roughly 4k hours since 2011.

    Otherwise, I am quite into MMOs and story-rich singleplayer RPGs, so there's a handful of them with well over several thousands of hours played too.

  • The amount of options isn’t the issue.

    For most 25-40€ games I buy, i can get a great experience for the next 30-50 hours.

    Indie games absolutely crush the statistics, where some sub-15€ roguelikes have such insane replayability, that i’ve clocked over a thousand hours into a couple. Not to mention how incredibly creative, unique, and story rich some of them are.

    Meanwhile, what used to be 60€, and is now 80€+, is some “cinematic” 20fps on console slop, that you can barely get 5 hours of real gameplay out of. I don’t wanna sit there and watch a movie with an occasional A button press. Or even worse, play something like the Assassins Creed reboot, that had 500 hours of gameplay, 490 of which is just useless collectibles around the map.

  • That’s kind of the point though. One of the foundational pillars of a good distribution is mature package management, and that includes not relying on self-updaters that will pollute your system with untracked files