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6 yr. ago

  • Thanks for the feedback, I added a big quote from Radio Free Fedi to call more attention to that effort.

  • Fair point, I should probably clear that up. Static site generators typically work through a process that builds pages for you on the fly, based on what's in the folder. However, for it to be available on the Internet, you'd still need a server to run the program, so that you can generate those pages.

  • Architecturally speaking, Nostr is really cool, and has some great ideas. I think their approach is way better than what we have with instances, but discovery seems to be a fair bit worse, and most of the landscape seems to just be right-wing crypto bros. I've also heard from some people developing for Nostr that it's "easy to learn, but messy", in terms that you're basically always trying to figure out compliance with various NIPs, rather than just following a particular protocol standard.

    I think the Fediverse would absolutely benefit from a system that didn't tie user accounts to instances, and made use of a similar relay system.

  • The main thing is that their frontend was built for whatever APIs their own platform supported. You can theoretically adjust the code to use the Mastodon API instead, but it can actually be kind of a tedious process to change everything over.

    It's probably easier to mod an existing frontend to look and act the way they want, or write a new one from scratch.

    The other thing is, it's still a really new instance, and kind of started as a community experiment. While it looks like it could be a big next step for Pebble, they're probably more interested in testing the waters before doing any serious committed development on it.

  • Okay. I'm glad that the situation is looking better, and it's probably more on the Ubuntu people than the Gnome people, but it's still an incredibly shitty experience.

  • The one that really irks me now is that Nautilus in Ubuntu doesn't show thumbnails for PNG images in the file selection dialog. It's such an ass-backwards change that I'm legitimately shocked.

  • I mean, it certainly looks nicer. At least they're thinking about ways to make the experience better, for those that use it.

    I'm still really happy with SteamOS, the only real downside is that newer AAA games are simply too demanding. Not so much of a problem on the desktop, but certain games just look rough and run at sub-30 fps.

  • Yeah, I get that it's not that new, especially since it's a rebranded fork. But, as a fediverse project with its own brand and design sensibilities, it's relatively new, especially compared to Mastodon.

    Unfortunately, I've used the Antennas for like two months, and they're janky. The "non-retroactive data fill" point that you make is only partially true, and seems to mostly apply to filters pertaining to a collection of users, or a collection of servers as a data source. It's a confusing UX papercut. Worse yet, my Fediverse Devs antenna example has been around for two months, and barely produces anything most of the time.

    I don't believe that an "official branded app" is strictly necessary. What I meant was more in line with "Firefish could really use apps developed for its features specifically." Sadly, Misskey compatible apps continues to be a wasteland compared to the plethora of Mastodon ones.

    The whole "the flagship instance is a sandbox test instance" is kind of a sometimes-true sometimes-not situation. It's definitely less stable now than it was two months ago, but that kind of messaging and expectations management didn't seem to really happen until sometime after the CalcKey migration.

    And yeah, proper group / community federation with Lemmy is a huge deal! I'm looking forward to what Pixelfed is doing with Groups, as they look somewhat similar, and aim to maximize compatibility while providing good management tools.

  • Wow, thanks for the great in-depth feedback! 🤩

    Yeah, there's definitely other areas I could've delved into, like Public Clips or MFM or pagebuilding. These in-depth reviews are challenging, due to trying to strike a balance between features and actually getting something published. Most articles of this nature takes me weeks, sometimes even a month or more.

    The UI definitely has a learning curve, too, but as a veteran Fedi user, it suited me just fine. I've dealt with far, far worse 😂

    The instability really bums me out. I'd like to think that things are slowly improving, but the lack of transparency (and frankly useless error messages) make it really hard to triage where the problem is and forge a path forward. The lead dev has also been sick recently, and suddenly is not very active online.

    Finally, I think Firefish takes part in a long tradition of Misskey forks, where a half dozen systems all branch off of each other. It's a shame that more of them don't collaborate on the same platform, leaving many devs to cherry-pick across forks. I wonder sometimes whether this hurts development more than it helps.

  • What's weird is that the site is still up and works fine. My guess is that maybe the developer lost interest, or was busy with other things.

  • Hey, final update here - I managed to get the game working again! I think a patch came through somewhere that broke something - maybe it was ProtonGE, maybe it was Valve patching Proton Experimental, maybe it was Bethesda putting out something weird in a patch. Regardless, I got a tip that you can upgrade your Linux kernel to 6.5.x, and upgrade to the latest Mesa git drivers. The game is now running smoothly again without any issues on Wayland!

  • Alright, bit of an update: after investigating my hardware, doing a fresh OS install, and trying just about everything that everybody's suggested to me so far, I have logs. Definitely amdgpu related, but not 100% sure what is going on yet. This was on Wayland, searches for similar error messages suggest a possible driver bug, maybe issues with particular kernel versions? Still investigating.

     
        
    amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:2 pasid:32785, for process Starfield.exe pid 71830 thread vkd3d_queue pid 71960)
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:   in page starting at address 0x0000800131efe000 from client 0x1b (UTCL2)
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu: GCVM_L2_PROTECTION_FAULT_STATUS:0x00201031
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:          Faulty UTCL2 client ID: TCP (0x8)
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:          MORE_FAULTS: 0x1
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:          WALKER_ERROR: 0x0
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:          PERMISSION_FAULTS: 0x3
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:          MAPPING_ERROR: 0x0
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:          RW: 0x0
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:2 pasid:32785, for process Starfield.exe pid 71830 thread vkd3d_queue pid 71960)
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:   in page starting at address 0x0000800131efe000 from client 0x1b (UTCL2)
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu: GCVM_L2_PROTECTION_FAULT_STATUS:0x00201031
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:          Faulty UTCL2 client ID: TCP (0x8)
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:          MORE_FAULTS: 0x1
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:          WALKER_ERROR: 0x0
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:          PERMISSION_FAULTS: 0x3
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:          MAPPING_ERROR: 0x0
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:          RW: 0x0
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:2 pasid:32785, for process Starfield.exe pid 71830 thread vkd3d_queue pid 71960)
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:   in page starting at address 0x0000800131efe000 from client 0x1b (UTCL2)
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu: GCVM_L2_PROTECTION_FAULT_STATUS:0x00201031
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:          Faulty UTCL2 client ID: TCP (0x8)
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:          MORE_FAULTS: 0x1
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:          WALKER_ERROR: 0x0
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:          PERMISSION_FAULTS: 0x3
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:          MAPPING_ERROR: 0x0
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:          RW: 0x0
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:2 pasid:32785, for process Starfield.exe pid 71830 thread vkd3d_queue pid 71960)
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:   in page starting at address 0x0000800131eff000 from client 0x1b (UTCL2)
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu: GCVM_L2_PROTECTION_FAULT_STATUS:0x00000000
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:          Faulty UTCL2 client ID: CB/DB (0x0)
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:          MORE_FAULTS: 0x0
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:          WALKER_ERROR: 0x0
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:          PERMISSION_FAULTS: 0x0
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:          MAPPING_ERROR: 0x0
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:          RW: 0x0
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:2 pasid:32785, for process Starfield.exe pid 71830 thread vkd3d_queue pid 71960)
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:   in page starting at address 0x0000800131eff000 from client 0x1b (UTCL2)
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu: GCVM_L2_PROTECTION_FAULT_STATUS:0x00000000
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:          Faulty UTCL2 client ID: CB/DB (0x0)
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:          MORE_FAULTS: 0x0
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:          WALKER_ERROR: 0x0
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:          PERMISSION_FAULTS: 0x0
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:          MAPPING_ERROR: 0x0
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:          RW: 0x0
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:2 pasid:32785, for process Starfield.exe pid 71830 thread vkd3d_queue pid 71960)
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:   in page starting at address 0x0000800131efe000 from client 0x1b (UTCL2)
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu: GCVM_L2_PROTECTION_FAULT_STATUS:0x00000000
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:          Faulty UTCL2 client ID: CB/DB (0x0)
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:          MORE_FAULTS: 0x0
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:          WALKER_ERROR: 0x0
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:          PERMISSION_FAULTS: 0x0
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:          MAPPING_ERROR: 0x0
    Sep 24 02:29:50 Asmodeus kernel: amdgpu 0000:03:00.0: amdgpu:          RW: 0x0
    Sep 24 02:30:00 Asmodeus kernel: [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx_0.0.0 timeout, but soft recovered
    
    
      
  • Yeah, I've tried several, of both the GE and Experimental varieties. The problem persists, sadly.

    It feels as though the game is suddenly only capable of loading interior spaces, despite the game running great as recently as two days ago.

  • Unfortunately, I'm not sure as to how to find them, or enable them if they're not already working. I agree that logs would definitely help here.

  • Yeah, it's possible. I'm curious, though, as to why it affected my other saves retroactively? Like, I can run around within TMD / the old Red Devils facility just fine, but the game craps out when I set foot on Mars.

  • Yeah, I agree. Something that I'm tinkering with right now involves removing the comment form found at the bottom of articles, and replacing it with instructions on how to federate with the conversation tree instead.

  • Sure, as an open source project, everybody owns the code. But, Automattic is the corporate arm directly involved with the project, employs many of the project's developers, and holds the trademark.

  • Reddit @lemmy.ml

    Is there any way to measure how many people have left Reddit to come to the threadiverse?

    Fediverse @lemmy.ml

    Relaunching a Fediverse News Publication - Writers Wanted

    Fediverse @lemmy.ml

    Radio Free Fedi is a radio stream featuring only fediverse musicians!

    Fediverse @lemmy.ml

    Towards a Greater Federated Architecture