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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)DA
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250
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2 yr. ago

  • Ah yes, because what I want when I tell my computer to stop playing audio and video is for YouTube to play some audio and video of some random thing I didn’t ask for at like 3x the volume of the video I just paused. Thanks google. Such an innovative company!

  • I've tried looking into that but I couldn't get it working. It didn't add any subscriptions to my feed. Going to the site now I don't even seem to be able to click on anything. I just tried disabling my ad blocker and now I can click on stuff, but none of it won't load any videos. Any idea what's up with it? I'd love to be able to switch off YT if I can.

  • One of these countries is the largest military superpower the world has ever seen, has invaded or meddled in countless countries around the world for their resources, and has one of if not the most expansive domestic surveillance system... and the other country is Russia.

    Russia has it's own problems, but they're not the threat that the US is to the world.

  • “Spends more on groceries than on other categories” so they’re poor. You can just say that. It turns out your money needs to go to keeping you alive before it goes to other things, and if you don’t have much money left after that, you can’t exactly spend more than you spent on food on other things.

    Imagine being a consultant and get paid to write completely pointless things like that.

  • Maybe I missed it, but do they say that anywhere in the course of the gameplay or required interactions for getting into the gameplay? If it’s missable, it’s going to be missed. That’s fine for some stuff, but if your messaging relies on people with the most incurious ideology actively seeking it, you’re going to be disappointed.

  • We’re talking about it because it is something people misunderstood. You can’t wholly blame the audience without acknowledging the flaws of the media. Not that they bear no responsibility for their reading of it, but it’s not without value to critique the way the message was delivered.

  • There are some others, although I don’t know that they always need to do a “this is bad btw” message. Like Paday or GTA are crime fantasies. The player gets to have fun pretending to act outside the bounds of law and/or morality and get away with it in a safe environment. In the same way you root for the thieves in a heist movie. Although in a movies usually they do more to give you reasons to like the heroes like giving them some sad backstory.

    These aren’t really trying to be a political commentary on crime. They might have a component of criticizing the society that forces people into crime, but I don’t know they have anything to say about the act or the people who do it in specific. And they don’t really need to. Not just because they don’t need to send a political message, but also because the game depends on the general understanding that crime is bad and. If it didn’t have that cultural context as a backdrop, the element of the game that makes the player feel like they’re getting away with something they shouldn’t be wouldn’t be effective.

    Or to make a more direct thematic comparison: Call of Duty. They’re military fantasy games. The games are pretty much unironic imperialist propaganda. They, like a lot of big budget action movies that include military hardware, get direct support from, and in exchange cede editorial control to, the US military. In these games you are cast as a heroic soldier for either the US or an ally fighting against a bunch of evil, scary foreigners who want to destroy our way of life. When the bad guy turns out to be part of the military, it’s one rogue guy/faction. The one setting that doesn’t twist real life imperialist invasions as being good is WWII. But in the broader context, by placing the fight against the Nazis next to conflicts which have largely been about resource extraction and access to markets, they project the roles of WWII, where America is the good guy and the ones they’re fighting are evil, onto those invasions.

    While CoD has to do some work to characterize the enemies to avoid humanizing them, they are heavily leaning on the pre-existing cultural assumption that America is good and brings freedom and democracy to the world. So while I’d criticize CoD for being what it is, I can’t really critique its effectiveness in conveying its message. It might not win over someone who already knows what’s up, and it probably doesn’t make any difference to the complete fascist nutjobs, for most people who don’t like violence and war, but might be convinced it’s necessary for some greater good, it helps reinforce the message that the wars we’re fighting are necessary and are for the greater good.

    So yeah. My criticism of Helldivers 2 isn’t just that it doesn’t say it to your face that the things it depicts and represents are bad. It’s just that if it is a satire (and I don’t really have any reason to doubt that given a lot of context), I don’t know that it’s that effective at conveying its message. Sort of responding to some of the other comments: I don’t think you can reasonably expect that the majority of players playing a mission based co-op live service action game are going to stop to read lore or chat with NPCs that aren’t mechanically relevant. So if you want anything to get across, it has to happen in the course of gameplay, maybe even integrated into the mechanics. Granted, that game might not turn out to be fun to play, but that might just be a case for video games in general not being a very effective vehicle for anti-violence messaging.

    Going back to those 3 groups:

    • For anti-imperialists, it doesn’t matter. We know already.
    • For straight up fascists, it doesn’t really do anything to make them re-evaluate their worldview. Maybe they might get something out of the way the lives of the soldiers is so valueless, but I kind of doubt it. But it certainly wouldn’t change their minds about their enemies being non-human and dangerous/worthy of being killed.
    • For the average person… they might get the overly patriotic propaganda part of it, but there are so many times when these kinds of people recognize that, but then are like “it’s just like some communist dictatorship! Good thing we’re not like that.” There’s zero self awareness. For the part of it about the nature of the enemy and the necessity of military conflict, the killer bugs and bots that we see in game really only reinforce the idea that this is a necessary conflict.

    Idk. It’s fine if the game wants to just be a fun goofy shooting game, and I don’t begrudge it for trying to be something more than that even if it fails, but it’s kind of hard to give it much credit either when it basically just copied someone else’s homework poorly.

  • So, I think there's something weird about the nature of the satire in Helldivers 2 that might lead to some problems.

    I don't feel like it's that controversial to say that the game is pretty obviously ripping off Starship Troopers. Like to a point that goes way beyond mere homage. Now I don't view this as an inherent problem, because I don't believe IP should be a thing, but this fact, combined with the way they've adapted it into a game leads to some issues.

    The game basically has all the aesthetic elements of the satire of Starship Troopers: The over the top patriotism, nationalism, militarism, the devaluing of the individual and life, etc. On it's own, this is enough for people who have already become disillusioned with the US war machine to get what it's saying. However, to someone who's deep in the propaganda that America is a force for good in the world that is simply fighting evil enemies who hate freedom and democracy, there is no cognitive dissonance there. Of course we're gonna be all patriotic about fighting against some big bad enemy that's threatening us.

    Not that people didn't also misunderstand Starship Troopers, but a key difference it has in driving it's point home is that moment at the end of the movie when they capture one of the bugs and learn it feels fear and then they all cheer. We see that no, the bugs aren't some unthinking monsters bent on destroying us, they're intelligent creatures and we're the invaders, but the people are so indoctrinated at this point that this fact doesn't even phase them.

    Helldivers 2 doesn't really have that anywhere within the main "text" of the game. Sure, you can read some lore and get a bit of that from some conversations with NPCs on the ship, but that's not really how people interact with games, or at least a game like this. Most people are going to load into a lobby, pick a mission, maybe mess around with their loadout, then go jump into a game where the bugs ARE horrible unthinking monsters who represent an existential threat to humanity. In the ways the game lets you interact with it, there's no option where you make peace with the bugs or come to understand the horror of what you're doing. The bugs are just enemies and you have an assortment of guns and bombs to interact with them.

    So since the mechanics of the game itself don't really mesh well with the message of the satire, what it relies on is either a) You already having seen Starship Troopers or b) You already understanding imperialism, fascism, and recognizing those traits in America's military culture.

    It's kind of a weird place for a piece of media to be when it's message only makes sense in the context of another similar piece of media or when the player/reader/viewer already agrees with it's message.

    It's not terribly surprising that it hasn't had any success breaking through to the people who need their minds changed.

  • Anyone got a recommendation for an open source alternative to discord? Basically just need voice, text, and screen sharing for a group of friends of like, 5-6 at most on at any time.

    Even if I gotta pay to host a server, I’d rather do that than pay discord extortion money to avoid ads while still getting my data stolen.

  • Ok, sorry about that. I'm more than happy to update it if you want to give me some constructive feedback on what was confusing about it. Note though that this was the 3rd part in the series, and maybe you didn't go back and read the previous 2 parts? They start here

    NP. I'm not really great at giving writing advice, so can't really help there. Something about it just didn't click when I read it. The extra context you linked did help a bit.

    As far as the issue: After reading it I think it does just seem to be a matter of terminology mixed with problems that arise with when you need to write math expressions inline in text. If you can write things out on paper or use a markdown language, it's really easy to see how a fractional expression is structured.

    8

    2(1+3)

    is a lot easier to read than 8/2(1+3) even if they technically are meant to be evaluated the same. There's no room for confusion.

    And as for distributive law vs multiplication, maybe this is just taking for granted a thing that I learned a long time ago, but to me they're just the same thing in practice. When I see a(x+1) I know that in order to multiply these I need to distribute. And if we fill in the algebraic symbols for numbers, you don't even need to distribute to get the answer since you can just evaluate the parentheses then use the result to multiply by the outside.

    Conversely, if I was factoring something, I would need to do division.

    ax + a

    a

    = x+1, thus: a(x+1)

    I think we're basically talking about the same thing, I'm just being a bit lose with the terminology.

    And while we're at it, the best way to make sure there's no misunderstanding is to just use parenthesis for EVERYTHING! I'm mostly kidding, this can rapidly get unreadable once you nest more than a few parens, although for these toy expressions, it would have the desired effect.

    (8)/(2(1+3)) is obviously different than (8/2)(1+3)

  • This is why there’s that trope where the bad guy gets killed in the process of, or just after, getting redeemed. So the story can have its cake and not have to deal with any of the icky justice afterwards. How jarring would it be to have the bad guy turn around, save the day, and then the heroes still kill them or drag them off to a trial for their crimes? So justice has to be meted out by fate rather than having to complicate our heroes.

  • Something about the way this thread was written was kind of confusing, so I don’t really get what their point was. Is it just that the terminology is wrong? Or am I missing something?

    Like, whatever you call it, a x b, a*b, ab, and a(b) are all acceptable notations to describe the operation “multiply a and b.” Some are nicer to use than others depending on the situation.

    • Slay the Spire: I don’t just think it’s the best deck building roguelike, I think it’s the quintessential deck building roguelike. It’s such a complete exploration of the design space of the genre in terms of the options it gives the player to build their deck and the challenges it puts those decks up against. Not that there aren’t any other fun games in this genre, but they all still feel like STS, but worse and with a gimmick that doesn’t add much.

    -Will edit with more in a bit.

  • The John Ehrlichman Quote

    Jump
  • Nobody is saying it isn’t. But if you genuinely care about the harm it causes and don’t just want an excuse to throw political enemies in jail, then the solution is obviously not to criminalize its use. The correct thing to do is to provide social and health services to addicted people to get them off of it.

    All criminalization does is ruin the lives of the people it targets and enrich the prison industry.

  • Voyager certainly has some great bits in it, but for me I think it's just that TNG is quintessential Star Trek and DS9 does something very different pretty well. Voyager doesn't feel like it has enough of a distinct voice to differentiate it from comparisons to TNG.

  • It’s still baffling to me why there is even an unsafe mode in the first place. What could that possibly be used for?

    On a related note: why is the holodeck door so hard to open when the computer is on the fritz/taken over? Surely this isn’t such a high security room that they couldn’t just leave the door with a manual latch?