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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)DA
Posts
2
Comments
213
Joined
2 yr. ago

  • I respect other people's choices in what to consume, and I expect the same respect in return. I have no problem with people being vegan or vegetarian. In fact, most people I work with are from India and are vegetarian. We eat lunch together most days and no one has any problems with each other.

    Unfortunately most vegans I know are extremely pushy and judgemental about their diet/lifestyle. They do not respect my choice in what to consume. This used to causes some preemptive judgements on my part, where I would get defensive immediately about my dietary choices, because I assumed they were judging me. Over time I have learned to control this reflex.

    I can only assume that many people have had the same experience as me, and jump to the same conclusions.

  • I conducted coding interviews for a few years at a startup before moving to a bigger company where I had a smaller role.

    For me, I never cared about if someone got the right answer. I have actually said no to people who got the right answer and yes to people who got the wrong answer (or didn't finish). The purpose of the interview is to see if I want to work with that person. If someone can write a perfect program, but can't tell me why it works, that gives me no insight into how they solve problems or if they even know how to solve problems. What I want to hear is their thought process.

    First repeat the question, and emphasize the key details. Speak an example input and output of the function so the interviewer (and you!) knows you understand the problem. Then start talking about what kind of algorithms or data structures you might use to solve this problem. Reference other common problems that might be similar, and how they differ. Specify patterns that could be used for this problem or even your comparison problem, and whether or not that will work for this one.

    Doing all of these steps with spoken words helps your interviewer understand how you think, and they may give away hints to mistakes in your thought process, or even point out that you are misunderstanding the question entirely. And that's okay! It's better to work out the details when speaking about it before writing any code.

    Treat the interview like you are solving a problem with a colleage in pair programming. Bounce ideas off them and see what they think. They are very likely to give hints if you talk to them in this way. If you are stuck, tell them! They might be able to reword a part of the question to help you think about the problem in a different way, leading you towards the solution.

    AFTER you and the interviewer are both confident that you understand the problem, and you have discussed all the algorithms, data structures, patterns, etc. that you need, maybe spoken through a some pseudocode, or maybe written down a table of example inputs and outputs, only then start coding.

  • That's a really interesting thought. We do still have issues where we get like Ken then Terry (or Mii Gunner then Mii Brawler) back to back, and for people who don't like that type of characters, its a bummer.

    Each character having a list of groups that they belong to, then not allowing players to play a character in the same group consecutively would probably be a huge improvement. I would need to be careful to make sure too many characters aren't excluded, though. It would be tough to get right, but I think it would be really good.

  • I made a random character selector app for super smash bros that makes you play through every character before it lets you repeat a character. And it won't let two people play the same character at the same time. My friends and I like playing random characters, but we kept getting the same characters over and over again, sometimes even in the same colors (online only). I got frustrated one day and made the app.

    It definitely livens up our game nights.

  • I have heard an idea floated around that the companies that make these types of automation devices would pay massive taxes on them, and that tax would pay for UBI. I'm not sure how the math works, but to me that sounds like the ultimate endgame. Then we can all enjoy our lives without needing to do tedious or backbreaking work.

  • Different strokes, I suppose. I have never cared for graphics in a game. I don't care today, I didn't care when I was playing Super Mario World as a kid. I care far more about gameplay, tight controls, and later in life I started caring more about good narrative. The best looking game in the world wouldn't keep my attention if the controls felt like garbage, or if the gameplay was just plain boring.

  • Mine are named after fictional robots, computer programs, or AI. It started with my wifi being GLaDOS for 5 GHz and Wheatley for 2.4 GHz. I thought it was funny that everyone could immediately tell that Wheatley was the slower one. Over time, I continued the trend. My gaming PCs are named after characters from the Mega Man X series (desktop is Zero, laptop is X, steam deck is Sigma). My macs are named EVE and WALL-E. My server is named Sibyl System (from Psycho Pass).

  • Most games I like are 2D, so that's kind of a weird statement. I grew up on SNES, though. My family skipped the N64, so I didn't even get a 3D console until the GameCube... Which I didn't even get until years after it launched.

  • I love Linux and KDE Plasma, but my biggest complaint is the inconsistent UIs. Specifically the frames. If I have 5 windows all maximized, and I want to minimize a few of them, the frames could all be different thicknesses, or the minimize, maximize, and close buttons could all be different sizes from the other windows, causing you to need to move your mouse around to minimize each window. On Mac or Windows, you can hover the one spot and spam click, because you know every window will have the minimize button in the exact same spot.