If it's a 1st level character is there any harm in simply letting them be killed by a goblin? Depends on what you're looking for in a game but an early death can lead to some nice storytelling
You can roll some dice but it doesn't need to be a skill check (or whatever the naming is in your system of choice). When I don't know what should happen, I may roll a die. If it's high then it should be something good and if low, maybe it will give me inspiration to think about some new lurking danger. But I may discard the result and go with the gut feeling. Whatever, it was an "oracle roll" as I like to call it. Not tied to anyone's statistics.
I like to use a deck of cards as well. In Savage Worlds, it is used to determine a random encounter. Clubs indicate an enemy, hearts a friebd, diamonds some good omen and spades obstacles. I like to draw a card so it inspires me on what should happen next (of course as long as it makes sense with the world)
RPGs depend on mutual respect. If you think your players will metagame you and you need to punish them then it stops being a collaborative roleplaying game.
You are right but also assume people care about that. Lots of time open sourcing your project is a way to collaborate with others, build a portfolio or just for fun. It's not a statement.
I believe OpenSUSE uses something called "meta" packages that contain a bunch of other packages. For example if there's games-meta package it will fetch a bunch of games and during update it may try to install them again. Search through installed packages and see if you have any meta ones.
Well... If the story is so important why have players at all?
Where 2 RPG players meet there are 3 opinions