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2 yr. ago

  • I've read and joined a couple of discussions about this and in one of them, it turned out the people complaining about this ""pronoun issue"" were just bigots under the hood. I hope you're not one of them.

    In the end, Blåhaj Lemmy's rules are to respect pronouns, no exceptions. You're posting in a Blåhaj community thread. This is just to inform you that if you want to continue to not be potentially banned instance-wide, you might want to not go through with your "threat" of not using someone's preferred pronouns.

    Replace drag with a lesbian trans woman and suddenly the same argument of "not wanting to consent to playing into someone's kink" becomes INCREDIBLY problematic. This is of course not what you're doing. But in the end, it doesn't matter what someone identifies with or what their supposed kink is because of their choice of name. Judge what they're saying and doing, not who they are.

  • It's a per-instance setting. Downvotes just go into the void, here.

    I also think it's a good idea. If downvotes were just used as a way for communities to self-moderate it might be nice, pushing things that are objectively not contributing anything valuable out of view. But in reality they're used as a disagree button at best, and in harmful ways at worst.

    We just use the report button if something is truly out of place.

  • The comments are worth a giggle but the AI voice ruins it. Also horrible choice of music.

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  • Presumably this is because a block is different from the content being removed. It simply means the servers stop communicating with each other regarding new communities, posts and comments. This could allow the instance to be unblocked and the old content to continue existing – say for example when an instance has been acting badly, but it gets fixed some time later.

    Blocked instances should probably not show up in search, but if you have a direct link to an old post, perhaps this should still be available? Not being able to block a community when its instance is already blocked makes sense, and probably doesn't matter if you mostly check for new content, but I can see it being a bother when its shows up in other situations. One could call this a bug, or an oversight, but I suppose it depends on what the intended result is.

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  • Politicians decide things, but to actually make stuff happen, the government needs to collect taxes to pay for services that are then provided to the public. I think the idea here is to take out the middleman. You won't solve the problem country wide, but you'll help some people, and that's still worth it. Work together without like-minded people locally, be an inspiration, and show that it works. I've only been very briefly part of an activist group (specialized in food saving), so probably best to look elsewhere for good advice on how to do this well.

  • Yeah, it should not be part of the text just like line numbers shouldn't be part of the code on a code hosting site, yet it can be visible, no? Later it does recommend using $ to distinguish command and output. Is it now okay for a beginner to be confused about what it means?

  • Is providing a number of commands to use that require user input really that bad? When people start tinkering with the command line, first of all they shouldn't trust just anything on the website blindly, which at the very least requires a basic understanding of how to enter commands, and respond to the terminal asking for input. The following "bad" example..

     sh
        
    sudo apt update
    sudo apt install software-properties-common
    sudo add-apt-repository ppa:deadsnakes/ppa
    sudo apt install python3.9
    
    
      

    ..is instead turned into this single command with even more confusing syntax for beginners:

     sh
        
    sudo apt update && \
      sudo apt install --yes software-properties-common && \
      sudo add-apt-repository --yes ppa:deadsnakes/ppa && \
      sudo apt install --yes python3.9
    
    
      

    Sure, it's convenient, but if you just throw blocks of code at people to run, are they really learning anything?

    A better approach would be to have a quick tutorial on how to use the terminal and what the $ and # symbols mean (though they could be CSS decorators that can't be copied), what sudo is and warning people about running untrusted commands on their system. Then you just link to that at the top saying something along the lines of "if you're unfamiliar with running commands, and the following seems confusing, check this quick summary", behind a question mark icon connected to each block of commands, or similar.

  • Then you should also override Equals(object), GetHashCode, and implement IEquatable<T>.

    Thankfully a lot of the usual boilerplate code can be avoided using a record class or struct:

     cs
        
    public record Person(string Name, uint Age);
    
      
  • I was editing my comment as you were responding. Check the issue on GitHub I linked in the edit, and maybe thumbs it up for visibility. One of the commenters mentions using a third-party tool but I'm not sure the one they linked to can grab posts. In theory another one might exist to dump your post data.

  • Which service? Mastodon has a built-in export functionality in preferences.

    I can't find such an option on Lemmy, but you should be able to do a GDPR request for your information as a last resort.

    edit: Non-post data / user settings can be exported (and imported!) but posts are a separate issue. See this open issue.

  • Real classy of you to do the toddler thing of sticking your fingers in your ear and going "la la la I can't hear you". (It'll be an honor to share a spot on your block list with these other two fellas.)

  • Whenever you post something publicly on the internet, it's best to assume that you may not be able to delete it. Scrapers, search engines, caches, people taking screenshots, ... This is of course especially true with the fediverse, where posts are duplicated across servers. (Typically deletion requests are honored, but they might not, or they don't go through because of an issue, and even then the previously listed issues are still present.)

    However, this is only regarding information that's either public or shared through the protocol, which doesn't include your IP address or the email address used to register. These are only available to the server your account is on and the client you connect with, if you're using an app. This information is I believe what OP was asking about, not the posts themselves.

    (Without a proxy / VPN (comes with its own up- and downsides) your internet provider can also check some of your internet traffic, such as who you're connecting to, though typically not what data is being exchanged, due to encryption, like HTTPS.)

  • Is this not what the "active" sorting does?

  • The idea is that "roguelike" = a game like Rogue, which according to some people, requires checking most if not all of the boxes including ASCII, proc-gen, perma-death, turn-based, ... while the term "rougelite" is less strict. But I think we're past the point of that distinction being adopted into mainstream.

  • The lenses don't have to both be at the same distance to be fair.

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  • A lot of contributors of FOSS projects make small changes that aren't copyrightable.

  • The real question is not what the algorithm pushes to you, but whether their moderation actually bans bigots and removes their posts. Any other instance would lose their "right" to federate with a queer-friendly instance if they didn't do that, so why would Threads get an exception?

  • Isn't "queer friendly" and "federates with Threads" an oxymoron?

  • ECS already makes it a hundred times easier for me to conceptualize game mechanics, modify and extend them. Giving AI the ability the ability to create data separate from systems that use them will make it much easier for it to build a game. I don't believe for a second it will be able to write functioning object-oriented game code for example. It will likely be best if it avoided coding via a text-based language altogether, and use visual scripting or another system based on chaining logic blocks together. But that still counts as the "system" part of ECS.

  • There is a possibility something like this will be possible in the future, but it's not going to be an achievement of AI, it's largely going to be the achievement of regular developers creating a general-purpose game engine that can be used to put together a game block by block, which can be utilized by both human game designers and AI. (Likely to better effect by the former.) I can imagine Entity Component Systems will play a big part of that.

    One of the biggest blockers for AI making games is going to be testing it to select for better performance. With text it's relatively easy to see if some text an AI produced is plausible. Images are also plentiful, but that's a lot more subjective. With both of these it would also not take a massive amount of time to add a human element. It's quick to check if a paragraph or image looks like it is a good response to the input promt. A game, however? How long do you need to play it to see if it's fun? At best, perhaps, you can write an AI to control a bot character to see if it's technically playable.

    I don't want to even think about the electricity that wlll be wasted training such models.