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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)CO
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  • No problem. I'm never going to criticize piracy because I don't really care either way, but I wouldn't want to see anyone pay several times as much for a product that's worse for their needs.

  • Just FYI, the official way to watch after the fact isn't Sunday ticket. It's NFL+, and removes commercials from the main broadcast, along with providing an abbreviated version that cuts out all the between play stuff but keeps all the action, and access to the film, and is (in the US) $100, not as expensive as Sunday ticket. You can also search for specific plays by specific players with NFL Pro. (Edit: it looks like they still call it gamepass internationally, and you also get the games live).

    Doesn't mean don't look for alternatives, but it's not as expensive as you're thinking unless you want live games.

  • Home delivery is not going anywhere, and like I said, even if a behemoth like Amazon tried, they would lose their entire business overnight. Not doing home delivery isn't sustainable because customers will not do business with you, and every business that tries deserves the guaranteed bankruptcy.

    The world has improved. Not having packages delivered to my doorstep is as regressive as it would be to walk miles to a well with a bucket. Someone who would ask either now that there's a better way is not someone I will do business with.

  • If a club knows that you have "art" screaming the N word or something, ignoring that it makes you a bad person, it also very easily can be relevant to their actual business of providing a safe environment with some specific atmosphere if other patrons recognize you.

    Is that an extreme version of "controversial art"? Sure. But the way you're presenting it sure sounds like something like that is a possibility, and there are plenty of other "controversial" things you can do that similarly instigate shit.

  • I can't get in to see the methodology, but I just fundamentally have a hard time buying that there's going to be an approach that actually addresses the confounding variables in any way. The sample size is way too small for how massive the variance is between whatever you consider "extremely similar" games.

  • It's literally never happened to me and, if it did, is still less inconvenient than waiting for a delivery one single time. It's as simple as contacting the retailer and getting a replacement shipped in a day or two for anyone big. The worst case is maybe a week.

    All of that is better than going out of my way to go to a pickup location or staying home waiting for a package.

  • OK, in the rest of the world you have dogshit service. Why is that relevant to the fact that Americans are unwilling to do business with companies that don't respect our time?

    Stolen packages aren't an actual problem at any scale, and I'm willing to bet shrinkage from theft is meaningfully lower than it is in physical stores. Expecting people to sit around all day waiting for deliveries is a terrible trade off for a rounding error worth of loss to the retailer.

  • Call it what you want; anyone who changed their policy would go bankrupt overnight as they lost 95% of their sales volume, because no one else does that silly nonsense.

    You're free to waste time going to pick up "deliveries", and this has more or less always been the case. But that's a dealbreaker for the vast majority of the population, because no other competitor will pull that nonsense.

  • The game is learning.

    There's some reaction element, but the core loop is learning how to be optimally positioned to use your weapon, how to optimally pace your attacks, when your attacks leave you vulnerable. Then once you get that, you do the same with enemies. You learn where they hit hardest, what you can avoid, what their tells are, and when they're vulnerable.

    If you're willing to learn and approach the game with learning as a goal, and understanding that you'll die as part of that learning process, they're great, because they do a really good job of creating difficulty in a way that almost all damage is predictable and avoidable if you know what you're looking at and approach it the right way.

    If you just want to button mash you're going to have a bad time.