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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)CO
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  • One random one that jumps to mind is a game I routinely see bundled on fanatical dirt cheap.

    Ugly starts a little slow, and I think the writing is just weird, but the some of the puzzles are really cool, and there's a good blend between pure puzzles and puzzles that require platformer execution.

    I don't know that I would have paid $20, and I paid less than the $7 it's available for there now (it says for 10 hours), but I enjoyed what I played of it.

  • Imagine if we didn't have some meaningful percentage of the population being jackasses having Covid parties and more deciding that covering their face in public during a pandemic was some kind of politics bullshit...

  • Yeah, discoverability kind of sucks (on both OSes) because they get flooded out by microtransaction slop. I have Apple Arcade (because I use the other Apple one stuff and it's cheaper just to package it), and filtering by that makes life easier. Several of those are included.

    The other option that excels on Android is emulation. You might kind of need a controller for real time games, but there are a lot of substantial turn based games on older platforms that hold up well and are tolerable with on screen controller for menu navigation.

  • iPhone or android?

    There are a decent number of indie games, at least on iPhone. I play Balatro, monster train, binding of Isaac, stardew valley, slay the spire, dead cells, dicey dungeons, alto's odyssey on iPhone (some with a controller).

  • I still don't see how there's a possible argument for making them actually distribute app stores, either.

    Removing some of the (accurate) information that you need to trust an App Store to allow it to install and update apps, whatever. Limiting their ability to abuse their market dominance to control the behavior/hardware of phones that ship with them, great. But actually making them distribute content is wild.

  • Do you know what the depth of field at f/4 looks like? It's not anywhere in the neighborhood of suitable for a car, and it still takes a meaningful exposure length in low light conditions to get a picture at all, which is not suitable for driving at 30mph, let alone actually driving fast.

    That full frame sensor is also on a camera that's several thousand dollars.

  • They're also pretty noisy in low light and generally take long exposures (a problem with a camera at high speeds) to get sufficient input to see anything in the dark. Especially if you aren't spending thousands of dollars with massive sensors per camera.

  • the Developer Kit product comprehensively has not met our usual standards of excellence and so we are reaching out to let you know that unfortunately we have made the decision to pause this product and the support of it, indefinitely.

    It sounds like they fucked something up.

  • Hitman is really good, too.

    The always online for live service shit sucks, and I can't defend that, but you can run your own server on PC and they don't seem to have taken any action against the project. But once you get past that, it's right there in the discussion for the best stealth action games on the market. The gunplay is a little clunky, but it feels intentional to push you into using weapons to get back to stealth, and of the contenders in the stealth space, the costume element makes it the most unique.

    But I'm really excited to see what they do with Bond.