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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)CO
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  • Same, have a boox, getting a second boox, and really wish I had a better option to track location across devices. KOReader is a nice reader experience, but browsing books sucks. I use a blend of moon reader and the built in app depending on my mood, but neither feels as good as maple reader on my iPad, and nothing I've found can really sync my location.

  • Typically, unless it's sheer number of objects drawn (which can be kind of relevant to a city sim, especially if they're plotting individual vehicles on a broad map view), heavy graphics aren't really a source of high CPU load. Inefficient real time modeling of stuff like traffic is a more likely culprit.

  • Yes, actual substantial amounts of text on other headsets is dogshit because the resolution sucks. You can't get close on resolution without spending almost as much on a dumb display as Apple's entire package.

    Yes, the number of single individuals and small teams actually making money on app development is far higher through iOS than anywhere else. You can't make money on Android at all. Consequentially, today (not in 2007), the play store is still a fucking dumpster fire with a terrible library. Big platforms do both, sometimes. Small devs don't.

  • You need to set a default compatibility tool for games that don't have one. I don't remember exactly where to find it and don't have access to look right now, but it's not really hidden in the settings menu.

  • Anything with any meaningful amount of text at all is completely unusable on any other headset. And there already are a decent number of AR apps, because Apple has already been making AR development extremely accessible with ARKit, in addition to partnering on a bunch of content.

    Apple is one of the biggest companies on the planet with their strategy of democratizing app development then getting out of the way. The iOS market blows Android out of the water because Apple makes excellent tooling available, then lets developers do their thing. Developers are just getting the devices now and developing apps for it now.

    As for pricing, their pricing is insanely aggressive for the tech in it. You're not getting comparable on the display for much less, before the passthrough, before the full laptop power chip, etc. This isn't Facebook's shitty little toy that they only sold at a loss to spy on you. It's an early adopter/ devkit so the ecosystem is built out when making something functional at a mass market price is within the realm of possibility.

  • Again, this is a lie. It needs third party apps exactly like Facebook's piece of shit spyware machine does.

    There is nothing on the market at any price remotely comparable to the Apple Vision Pro. It's not just best in class. It's the entire class. Nothing else even approaches the passthrough that is mandatory for AR.

  • They're the exact same thing. There is no distinction that can theoretically be made.

    The reason projects are choosing GitHub over alternatives is because they know, with certainty, that they will get far less interaction with their project anywhere else.

  • But 99% of people won't. Choosing that platform massively shrinks your community.

    I'm not saying don't do it and try to grow that ecosystem if you want to. I'm all for federated becoming the standard going forward. But don't judge people not wanting to massively compromise their project with a platform that actually is massively worse because it doesn't have people there.

  • But, to be clear, I am not asking you to use inferior platforms for philosophical or altruistic reasons.

    Except you just called people selfish for it a paragraph up. A platform that depends on human interaction without humans to interact with is an inferior platform regardless of technical merit.

    Going where people are isn't selfish. It's rational.

  • I got to do the demo today, and I was pretty bullish on the passthrough before trying it.

    I was still super impressed. Obviously people in the room can see you have the headset on, but outside of a very little noise, it looks almost exactly the same as not wearing it.

  • No one's abandoning the platform. This is clickbait horseshit.

    The features it offers blow doors off of anything else on the market, and the "competition" (which doesn't actually exist because there's nothing else with passthrough sufficient for AR) also needs third party apps to play content.