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2 yr. ago

  • This is what we in the business call a "skill issue."

    There are ways around it, yes. But none of them are plug-and-play unless you're lucky, and a reliable solution will require a combination of technical ability, stealth and social engineering.

    Just read a book my man.

  • Care to clue me in? I spend my time far, far away from the web dev sphere :p

  • True, but it's uniquely bad in the JS world. Developers tend to rely on libraries in almost cartoonish excess.

    • The language is shit in general, leading to an endless parade of frameworks and packages designed to paper over the sore spots.
    • The lack of a well-rounded One True Standard Library™ means lots of trivial functionality needs to come from somewhere.
    • Micro-dependencies are commonplace, leading to bloated dependency trees. I'd guess this is caused by a combination of both culture and the fact that you often want your JS artifacts to be as lean as possible.
  • After seeing the various forms of black magic Nintendo devs have pulled off with what is essentially decade-old tablet hardware... yeah, fine by me.

  • At some point, npm supply chain attacks are going to stop being news and start being "Tuesday."

    ... JS on the backend was a mistake.

  • Off the top of my head, for those that are curious:

    • The show depicts radiation as similar to a contagion. In real life, once you strip and wash someone exposed to radioactive contaminants, they pose no danger to others.
    • The reactor was never in danger of turning into a nuke or rendering huge swathes of Europe uninhabitable. Nuclear explosions only happen under tightly engineered conditions. A big pile of molten reactor slag, while certainly dangerous, can't turn into a bomb.

    However, the utter incompetence of the USSR is very accurate.

  • In before one of them starts stripping or firewalling the phone-home code. What's Unity gonna do? Valve hasn't signed any contracts with them!

  • Well, there's just not much reason to switch yet. If it ain't broke, don't fix it.

    (Well, maybe Copilot training, but I'm sure those dipshits at OpenAI scrape Gitlab too.)

  • But an extra fee will be charged if a user installs a game on a second device, say a Steam Deck after installing a game on a PC.

    Actually asinine.

  • Unicode versions (what this is talking about) and encodings are different things.

    Encodings kind of by definition don't really change. Unicode versions add new codepoints (such as emoji.)

  • Bevy is definitely nice, but it's probably a bridge too far for (say) an indie team moving off Unity. (Rust learning curve + ECS learning curve + no editor yet + still pre 1.0)

    Love it for personal projects though.

  • I wonder if distributors could get away with doing that automatically. My gut instinct tells me that Unity isn't stupid enough for that to be feasible long term, but... like you say, the C-suite bozos clearly aren't listening to the engineers.

  • Every other engine is smelling blood in the water it seems

  • For the sake of your sanity, I hope there's a resolution to this that doesn't involve a rewrite.

  • I can't decide if they'll get away with this or if they're committing corporate suicide.

  • Depending on how they generate a hardware fingerprint, fabricating random ones every check is a single LD_PRELOAD (or equivalent) away.

  • Have they really not fixed the steamwebhelper memory leak??

  • Full Unicode text and images is likely all we'll get, but honestly I never understood the appeal of all the crap they stuff into (say) iMessage.