Gabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.'
cmhe @ cmhe @lemmy.world Posts 0Comments 350Joined 2 yr. ago
cmhe @ cmhe @lemmy.world
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Game developers seem to be very afraid to change core features or the story of the game in a major way (even if the actual work would not be too extensive) after release. But there are enough examples where games improved a lot after release.
Sure, the initial impression of the game might be ruined, but that is more a consequence for the producers that most often where responsible for the rushed release, than for the gamers or developers, of the game is fixed afterwards.