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cmhe @ cmhe @lemmy.world Posts 0Comments 350Joined 2 yr. ago
Not the drama itself should influence your judgment, but how they will deal with it.
Whenever people work together on something, there will be some drama, but if they are dealing with it, then that should be fine.
Nix and NixOS are big enough, that even if it fails, there are enough other people that will continue it, maybe under a different name.
Even it that causes a hard fork, which I currently think is unlikely, there are may examples where that worked and resolved itself over time, without too much of burden on the users, meaning there are clear migration processes available: owncloud/nextcloud, Gogs/Gitea/Forgejo, redis/valkey, ....
Well the reason for that is the vendor-lockin and centralized technology.
If your project for instance uses a similar development method as the linux kernel does, e.g. sending and reviewing patches via mailing lists and providing url to push and pull git repos from, it is quite easy to switch out the software stack underneath, because your are dealing with quasi-standart data: Mbox, SMTP, HTTP(s) and DNS. So you can move your whole community to a different software stack by just changing some DNS entries and maybe provide some url rewrite rules without disrupting the development process.
I am not saying that the mailing list development process is the right one for every project, but it demonstrates how agnostic to the software stack it could be.
If vendor-lockin is made illegal, the service providers would have more incentives to use or create standardized APIs, so that their product can be replaced by competitors. So switching to or from github/gitlab/... becomes easier.
It has more than you expect, if your project is established on github and want to move away you have to deal with:
- migration of issues
- migration of pull requests
- migration of all review comments etc
- migration of the wiki
- migration of the pages
- convince all contributors to possible create a new account somewhere else
- changing of the project urls. I don't think github offers a url rewrite service
- forks on github will not have the new destination as the fork base
- change the ci and release process
- because you cannot add url rewrite rules to your old gh project, you might need to only 'archive' the project there with manually written text, to point to the new destination, for people to find it
You don't know what a "monopoly" is.
What the author is probably searching for is "vendor-lockin", which is an anticompetitive practice for so long that it became the way many companies rely their business on. It favors established products over new-comers by making switching offerings difficult/expensive or even impossible, thus better products often have no chance of competing in a field, that was dominated by a single supplier for a while.
IMO there should be strict regulations and high fines associated with it, because it hinders innovation massively across all industries.
The cost of switching away from github for a project is high, but not as high as in other fields.
IDK. I think that just causes more confusion. Like with "Use gitlab", do I mean the application or gitlab.com?
Well said!
There are other games, where you play the bad guys, like Payday. Now I am not knowledgeable enough about the Helldivers or Payday lore, so I cannot compare if similar points can be made there. For all I know Payday could be a group of freedom fighters against a militaristic fascist police state.
Or are there any other games of that genre, where you play the bad guys, and it is made more clear on which side you are on?
Git bisect?
"We give you money, so that you don't put a backdoor from another country in your software."
I like RPG games, however I don't like it when the company has the ability and incentive to bate and switch my game into a worse version after I bought it.
Denuvo forces me to be connected to the internet, which makes playing the game on the move difficult or even impossible. It also allows them to make sure that the most current version is played. MTX means they don't have incentives to fix the game and instead sell you the fixes, or even enshittyfy it, to squeeze out more money.
This gives me the incentive to wait a couple of years, until the game doesn't receive any updates anymore, and then decide if the final product is worth it. And hope that I will get a good experience out of it, before the Denuvo activation servers are shut down.
So you have to wait for a few years, in order to know if the gameplay is (and stays) any good.
SuSE Linux 6.0 I believe. Its been a while and I was very young then...
Here is the problem: Even paying will not get you out of ads any longer. You bought a TV, well the manufacturer will show additional ads on it. You paid for Windows or a Mac, well Apple or Microsoft will advertise additional services on it, same with Android (Google services) or IPhone.
Just spending money to be ad free is no longer enough, because companies try to find ways to extract even more money (or information to sell others) from you, now that you have proven to have some. Either be it additional subscriptions or vendor lock in. They never have enough money, they just want all of it.
So to live ad free, you have to avoid using any product with profit interest or research every company you deal with on what its incentives are, which is very hard or impossible for many people.
Here is a tip though, try to find hardware that comes without bundled software, and find open source software to use it with.
No idea.
I don't have access to any CRT TV. I also don't remember ever hearing it on CRT PC monitors as a child, only on the TV. If I did, then it was just much quieter than the TV.
What I found fascinating at that time was, that it was so noticeable to me, but my parents didn't believe me at first, when I mentioned it. I had to prove it to them. To me, that was just a normal noise.
Like growing up with an additional sense, and assuming that everyone else has it too.
I noticed if the TV was off or on (muted and black screen) without looking at it, but my parents did not.
Same. I don't even remember what ship I ordered.
I liked the game, when it was advertised as a moddable singleplayer game with drop-in drop-out co-op. As well as moddable multiplayer you can host yourself.
Now, I don't have any interest it whatever that cluster fuck has become.
"Non-profit organizations" that sounds like the minority of developers. Most projects are from single developers that just throw their project on github et al. and release it from there.
Do you really want auto-updates for your games, or actually just want updates-on-demand? Or just a notification with a button to update the game?
Personally I dislike Steams auto updates, because I want decide when a game should be updated. I might have mods installed, only mobile internet or a myriad other reasons not to be forced to download and apply an update right at that moment and instead just play the old version.
For saves, I normally just use syncthing. I have regularly issues with GOG and Steam cloud saves, and syncthing works well enough,
Nvidia has created a bit of a sore spot for many Linux Developers and thus users. Through their actions and non actions made it impossible to create FOSS drivers for their hardware that work well and are integrated and tested with the rest of the system.
Many fresh users don't seem to recognize the reason why they are having a sub par experience using their hardware is Nvidia and not the open source community. They often blame and complain to the developers of the open source drivers or applications, who either have to hack around hurdles placed by Nvidia or cannot inspect closed source drivers written by that company.
It is IMO understandable that at some point the community stops providing free and unpaid customer support for hardware and software, they have no control over or don't even own.
If you would start paying them, then I suspect you might get better answers. Otherwise you just get information about stuff people are excited about.
Optionally is the key word. Blockchain transactions must be signed, and they must be accepted as following the blockchain rules by validators.
But this is just a policy decision, not a property of the technology. You can easily implement a script that checks if every commit from remotes are signed, accepts them if they are and drops them if they aren't or the signature is invalid.
If you contribute to a project where the majority require signed commits, then you need to sign commits in order for your change to be integrated into the consensus.
That has nothing to do with the technology itself, just with the application.
So if you state that signatures are required to be a blockchain, then you can use git to create a blockchain, by just having that policy.
(IMO I wouldn't say that signatures are required, just that blockchains usually have them.)
Only really nice when not CLA is required and every contributor retains their copyright. Ente doesn't seem to require a CLA.
Otherwise it allows the owner to just take the changes from their contributors and change the license at a later date.
I used to use Aegis, but after setting up my own vaultwarden, I use the normal bitwarden app/plugin on all my systems for passwords and TOTP.
The advantages are that I don't need my phone to login, the keys are synced and backuped in the encrypted vaultwarden database, which I can then handle with normal server backup tools. It still works offline, because bitwarden app caches the password.
This is IMO much more convenient and secure (in a way that loosing access to a device doesn't shut you out, and you don't need to trust third parties) then most other solutions.