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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)CH
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813
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2 yr. ago

  • Update: I love you.

    It took a couple tries to get my desktop and laptop connected, and I don't know why, but it definitely works.

    I'm going to really miss clipboard sharing, but I can make do for now.

    I don't think I mentioned it, but my work laptop is Windows 11, so I'm happy to report that this is working great even on Windows.

  • Ublue are based off of Kinoite. If you want something less "bloated", try that. You can even rebase from Bluefin to that, I believe.

    Keep in mind there are two versions of Bluefin/Aurora. Regular, and "-dx" which is more developer focused with more developer tools.

  • Any software KVM like Synergy.

    I work from home and Synergy has been a core part of my setup for many years.

    It lets me use my personal PC and work laptop from one KB+M seamlessly.

    I've tried so many different things. Input Leap, installed on Aurora by default, is supposed to work with Wayland, but doesn't work out of the box.

    I'm resigned to using Windows during the week so I can use Synergy and switching back to Linux over the weekend because I prefer it now.

  • I think KDE is doing the heavy lifting of being like Windows. As a long time Windows user who would every now and then try Ubuntu and hate it, it was Gnome that really turned me off. KDE is so much nicer, IMO.

  • I started on Bazzite as my first real Linux desktop. After a while I rebased to Aurora (Bluefin but KDE instead of Gnome) and I really liked it. I ended up rebasing back to Bazzite for a while.

    My only issue is around a very specific piece of software that has issues with Wayland. That's why all the rebasing.

    Being able to rebase so easily like that is so freaking cool.

  • I love the idea of that game. But in practice, I hate it.

    Exploring the house is fun. And then the haunt usually ends up with a lopsided win. I can't remember a time where the haunt didn't feel like a forgone conclusion once revealed. Basically, I've never felt like I had any way to impact the outcome outside of potentially just throwing it.

    Edit: in my mind, it's less of a game and more of an experience or story generator.