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  • Say you work on a team with, say 50 people. Everyone works hard to generate money, but you're the star of the show, so naturally you get to keep a little more of that money than everyone else. The question is, how much? Is it morally questionable to make double what everyone else does? What about 10x? What if you keep half for yourself, meaning those 49 other people combined make the same as you? Not enough? What about 100x as much as everyone else? 1000x?

    Taylor Swift's salary is about 1,700x the average in the music industry. People on her team are likely struggling to make ends meet or pay for hospital bills or support a family. Meanwhile, Taylor Swift is hoarding money like a fucking dragon.

  • Telling someone whose gender doesn't conform to the male/female binary view of gender that the term non-binary is a "shit pseudophilosophical concept" that "has no connection to reality" fucking sucks. Either you don't recognize gender outside of the binary, or you just think these people don't deserve a way to express and talk about their gender. Either way it's a garbage take.

  • Damn, this gives me an idea for a PC: Raz is a novice dunamancer who believes he has the worst luck in the world until he realizes that his wealthy and successful alternate self has been manipulating fate to always be in HIS favor instead. Now the only thing Raz wants is to find and kill his other self and take back what fate owes him.

  • Published campaigns IMO are at their best when they're like, "here's a detailed world with interesting NPCs and here's the villain's master plan and the steps they're taking to enact it", and at their worst when they're like "by now your players should have done A, B and C so they should go do D now."

  • Pretty good metaphor for how I tend to run pre-written adventures these days. Take the general story and setting, and rework it so that the narrative revolves around your players' characters. Ran a pre-written adventure where the big bad was pretty boring, so I replaced him with a character from one of my player's backstory.

  • Agreed for the most part. You'll still have the same situation in a published campaign where the players may be more interested in "side content" than the intended path (maybe more so since published campaigns tend to have specific things players need to do to move the story forward). I've personally run published adventures that very quickly veered into homebrew just because the players had different motivations than what the adventure path assumed.

    Anyway, I think the original post was more of a generalized observation and wasn't specifically meant to say published campaigns are better or worse than homebrew.

  • Agreed. I've done salvia and mushrooms and they are both amazing, but I've also seen a few bad trips, usually from people that were a little unsure about trying it in the first place. My rule of thumb for psychedelics is to go in expecting an amazing experience, but if you have even the slightest hesitation, wait until you're ready.

  • Actually had a friend who reported a somewhat similar experience on salvia. I watched him hit the pipe, giggle for a minute or so before his expression went stone cold. After he came down it took a while for him to get his bearings. Asked him what happened and he said he felt like he floated into the sky and landed on a giant clock face. He heard a voice tell him that he would be stuck on that clock forever, and said it felt like literal years that he was there. Said he wouldn't do salvia again for a million dollars after that.

    I on the other hand always had really delightful trips on it, so your mileage may vary from a five minute wacky giggle trip to eternity on the sky clock.

  • Exactly. The way I see it, there are a few possibilities:

    They like the wizard aesthetic but prefer melee combat. Seems unlikely since you'd think they would have picked a different class and flavored them as an inept magic user.

    They want to play this funny character idea at the expense of their party. Dick move but also seems far-fetched considering how good they are as a player otherwise.

    They want to be a useful spellcaster but they haven't gotten a grasp of the rules quite yet. I'm really leaning towards this being the case, especially considering this:

    They rarely use cantrips, and basically won't cast a leveled spell unless I suggest it immediately before their turn.

    So they want to use spells but they're unsure of the best time and place to use them? As a DM I'm thinking: ok, lets get you some spell cards so you have descriptions handy, maybe share your spell list with other players so they can help you decide what to use and I'll do my best to remind you of which spells work best in different scenarios!

  • Armor made for a slender adult elf could fit a hobbit, although it would be longer on him than it was on the elf - a chain hauberk rather than a chain shirt.)

    Thorin: This mithril crop top was made for a noble Elven twink. Well suited for a Hobbit.

  • By an extremely significant margin. Here's another fun one: getting a unique shuffle in a deck of cards is 1/52!. So if you wanted to count all of the different possible arrangements of cards, counting one per second, you can:

    Start walking around the equator at a leisurely pace of one step per billion years.

    Once you've made it around the earth, remove a single drop of water from the Pacific Ocean and walk around the earth again.

    Once the Pacific Ocean is empty, re-fill it and lay a sheet of paper on the ground. Keep stacking a new sheet every time you've re-emptied the ocean drop by drop every time you circle the earth at one step every billion years.

    When the stack of paper reaches the sun, you're about a third of the way there!

  • Lots of good advice here already, but I would also suggest this: if they like playing a spellcaster but aren't very familiar with the spells available, spell cards could be very helpful. If you don't want to buy official ones, there are sites where you can print your own. I did this for one of our players and it helped her a ton.