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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)CH
Posts
7
Comments
401
Joined
2 yr. ago

  • Programming used to be my hobby. Unfortunately I went and turned that into a career, so I had to get some new hobbies. :)

    Fishkeeping. I have 2 aquariums currently - a 20 gallon with freshwater tetras, and a 6 gallon shrimp tank. Moving to a new place soon, and bought a used 120 gallon tank (that I need to set up).

    Videography. Ever since me and my wife had kids I've been using GoPros to film events and vacations, and then putting together video collages. Recently I got a real camera (Fuji X-T3) and kitted it out with accessories to make better home movies.

    Homelabbing. It started out with a single external HDD enclosure with 2 disks for backups. Many years later it turned into a 12U rack with a network switch, firewall/VPN, 50TB storage server (for umm.. Linux ISOs mostly) that runs various VMs and Docker containers, and some other machines like Plex server and game servers for my kids. I'm slowly learning about self-hosting things like photos and other media.

  • I'll be the Oracle from Matrix. "Because you didn't come here to make the choice, you've already made it. You're here to try to understand why you made it."

    I must have seen that movie a hundred times, but I didn't really understand this until I got older. Every time I seemed to be paralyzed by the choices, it turned out I was just afraid to commit to what I really wanted to do.

  • Hate:

    • Un-skippable cutscenes or tutorials. This really hampers replayability of missions/quests, or even entire games in general.
    • Artificially limited customization in order to sell more via micro-transactions.
    • Time-gated features. I hate it when games require a certain amount of in-game time before some things are unlocked.
    • Pay-to-win in multiplayer games. Preventing or limiting progression with ability to bypass it with a purchase is just gross. If you want to go F2P, do it all the way. I'm fine with for-purchase cosmetics, but getting a leg up on fellow players if you can afford it is just bad.

    Love:

    • Don't have anything specific. Anything that sucks me into the game.
  • Some fair points. Your convention analogy doesn't really work though. What would happen if convention organizers started asking the talent they are booking to also pay?

    More people are catching onto the "I have altered the deal, pray I don't alter it any further" mentality of huge corporations that have only gotten to where they are because of content creators, and it should scare Google.

  • Google is triple-dipping at this point. Youtube advertisers are already paying, they want users to pay, and now they want content creators to pay. Might as well also ask their CDNs to pay at this point. Also don't forget to have the Linux Foundation pay for the privilege of having their source code in Google's proprietary codebase.