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2 yr. ago

2.0 Beta Megathread

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  • Just installed and poked around a bit. So far so good! I like the new look and feel.

  • Agreeing with all these comments. The game started off really strong in my opinion, but it falls flat very hard after a certain point. Both from a writing perspective and in the combat variety.

    The interrupts were interesting to me because I hadn’t seen a mechanic quite like that before. But I suppose it’s true that once you see an enemy charging up there is essentially just one “correct” choice to make, which limits what choices you actually have and puts you on a rail.

  • Sooooo many moonerangs. That was a big complaint of mine as well. The combat doesn’t really evolve much.

  • Hmmm maybe I should revisit this game. I got about 3/4 of the way and kinda ran out of steam on it.

  • I asked and answered a small handful of questions in the mid 20-teens but not really much since. I still wind up finding good answers there on a semi regular basis, though.

    I just looked in my profile and my last question was in 2017. I received a holier than thou “what you’re trying to do is wrong” type of response and finally solved it with the help of a coworker who actually cared.

  • I second rustlings, it’s really good!

  • I don’t know what game first came up with it, but Super Mario RPG was the first time I saw timed hits for attack and defense in a JRPG. While the mechanic isn’t exactly ubiquitous it has popped up in a handful of other games over the years and it always reminds me of that game.

  • I’ve played a fair amount of both but to be fair never competitively. Like for example I played tons of Warcraft 2 and 3 with friends at LAN parties. But these days I’m more likely to be drawn to a single player turn based game like XCOM, Civ, or FF Tactics style games.

  • Yeaaah, kinda seems like people just didn’t want a remastered Braid.

  • 2024 game of the year candidate.

  • I keep thinking back to years ago when someone at work tried to tell me this guy was good and I could just tell on vibes alone to stay clear.

  • It’s still there, although there’s a loophole of course.

    4.5.4:

    Push Notifications should not be used for promotions or direct marketing purposes unless customers have explicitly opted in to receive them via consent language displayed in your app’s UI, and you provide a method in your app for a user to opt out from receiving such messages.

    The “explicit opt-in” could easily be language hidden in a massive ToS that nobody reads. So I guess I wish Apple would do away with that entirely and start enforcing it.

  • Since the question is specifically about what Apple could make developers do, I’ll say this: enforce the App Store guideline rule about not using push notifications for advertising.

    I very rarely enable push notifications on apps anymore because so many use them for spammy advertisements. This makes apps less useful than they could be if notifications were used responsibly.

  • In retrospect yeah. I was very excited just to see a trailer at all. After sitting with it for a while I’m kinda like, that’s it? To me it looks exactly like the recent Metroid Prime remaster (which to be fair I did really like).

    I wonder if the reveal of the big baddie was intended to carry more weight than it ultimately did.

    Still amped for this game anyway.

  • I love the aesthetic of this. I played the white label version back when it came out and then kinda forgot it existed till now. I’m not always big on rhythm games so I’m not yet sure if this will be for me. But I can already tell the OST is gonna rip.

  • Nice. I had this on my list already, this just makes me want it more. I’ll probably wait for a full release though.

  • Haven’t had a chance to play this patch yet, but I’ll say I’m impressed at how much they are reworking already. Even going so far as to throw out certain hammers for example.

    I attempted Trial of Haste pre-patch and quickly realized I stood no chance, neat to see that being adjusted.

    Vow of Forsaking got the nerf treatment. Probably for the best.

  • Same. “Plots” feels like a weirdly nefarious choice of phrasing!

  • There was a time in my life when my friends and I played a whole lot of Halo, particularly Halo 2 and 3. I never played online but we would have essentially LAN parties where multiple people lugged over their TVs and consoles and play for hours. It was a blast. In college Halo was the de facto way to spend Friday night if nothing else was going on.

    Strangely enough though I feel no desire to go back to that.