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smoothbrain coldtakes
smoothbrain coldtakes @ canis_majoris @lemmy.ca
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527
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2 yr. ago

  • Yeah EOS uses Dracut, that's probably the issue there.

    I've had success using the Nvidia-DKMS package on both a laptop (with a 1650) and the aforementioned 3090 machine.

    I've never had to manually rebuild initramfs, whenever a major enough system upgrade happens the package manager is designed to automatically rebuild the file, which typically happens every time you update the Nvidia drivers.

    Does Garuda have the option to use the DKMS package? I think that's what made the difference for me.

  • After two months everybody literally saw all the game had to offer, so no surprise there.

    It's getting dumb what spins they're putting on all of this Starfield coverage. Yesterday it was getting stiffed for Game Awards nominations, today it's low playercount on Steam. I wonder what it's going to be tomorrow, because Microsoft paid for coverage, good or bad.

  • Nobody has ever respected Bethesda for their quality work on engines.

    Larian also has not been famously known for the last three decades as the studio with the most bugs on AAA titles.

    Modding will kick off more next year when they release the official kits and tools. Surprised that wasn't priority number 2 after ironing out the bugs.

    Also, what distro are you running? I didn't have problems getting it to work on Endeavour, once I got a Steam copy. You can't run the Xbox launcher games properly AFAIK and they're markedly worse for modding anyways.

  • If you have a newer Nvidia card, Wayland works just fine, and more optimally than X in multi-monitor scenarios, as X locks the refresh rate to the lowest monitor's setting across the board.

    I have a 3090 and Wayland lets me use all three of my monitors at their native refresh rates.

    It's funny that you're bitching about the game being bad because it doesn't run on an OS it wasn't designed to run on. That's kind of a silly thing to get up in arms about. Linux gamers are lucky that Proton works as well as it does the majority of the time, and I think you've taken that aspect for granted.

  • Skyrim also had immediate recognition, spun off memes, and people were riffing on it from day 1.

    Who is Starfield's best girl? Everybody basically crushed on Aella and Lydia.

    What's the most gimmicky saying? Arrow to the knee, you're finally awake, etc

    Starfield just has no life, no joie de vivre - wide as a lake but shallow as a puddle.

  • It really got nowhere, and then started charging premium subscriptions to cover most of the mechanics that have sucked since day 1. Repair kits? You got em. You're not constantly locked in the treadmill of deciding to do something and giving up halfway to go farm screws from office fans because your weapons have degraded to useless conditions. You pay to avoid bullshit like that.

    Doesn't sound like it got there, sounds like they might have improved their netcode, which was spaghetti to be perfectly honest so easy to have improved upon, and maybe the engine use for things not T-posing and floating around. I'm sure those bat fuckers are technically internally still dragons though. The core gameplay loop still sucks. Pick a direction, veer off to fix your shit, and ultimately get annoyed because there's only so many fucking times I can go to the adhesive shed or the fucking office with all the fans before I'm just done with the worst mechanic ever invented.

  • Forbes is such dogshit.

    You know why Starfield didn't get more nominations? It sucked. This article doesn't need to exist, yet has eight different iterations all saying the same thing, which is ultimately nothing but "Starfield launch so big why no award?"

    Fuck you, Microsoft, stop paying the media to hype up your slop.

  • NMS was purpose-built to be a space game.

    Starfield was built on an ancient engine that's always been for ground-based games.

    It's such a huge sunk cost fallacy that keeps Bethesda using the same dogshit engine. "We've used it for years!" Yeah but it's been fucking garbage for years too.

  • I'm sorry but Bethesda doesn't deserve three years to make a game work. They should make it work on launch and delay it until it's worth launching. They have billions of dollars and ownership from a major tech conglomerate. It's entirely unacceptable for them to release an unfinished product.

    Games are never finished now with the internet. The whole industry has agreed to say "fuck it, we'll fix it in post" for basically every single project.

  • A lot of those physics-y space games like Empyrion and Space Engineers are a way more fun way of interacting with custom ships and space than Starfield is, for sure.

  • Everything is way better and more detailed in Cyberpunk.

    It feels like everybody is so generic in Starfield. They don't feel like they have personalities.

    You travel 10KM in any direction in Cyberpunk and you'll be dealing with an entirely new set of gangs with their own slang and their own backgrounds and their own heritage.

    You travel 10KM in any direction in Starfield and you'll either find nothing or an entrance to another procgen cave with the same spacers as everywhere else.

  • The reason for that is because, yet again, for the three hundred thousandth fucking time, Bethesda is using, still, a modified creation engine.

  • The problem is how disjointed everything is. Skyrim and Fallout, I can literally walk across the entire map. I can run into a random plot, some fun environmental storytelling, anything really - there's no sense of discovery for a game so vast as Starfield. Everything is a known quantity which is why you can fast travel to and from basically every area.

    All these other functions built into the game are superficial and/or incomplete at best. Ship building is basically pointless, as you can carry a massive crew in a tiny freighter, regardless of crew capacity or passenger capacity of your vessel. Modding weapons is more or less the same as it was in Fallout 4. The environments that are available to explore are all dead with fuck all, and all the tunnels and mines are filled with the same bullet-sponge spacer enemies. You would think with smaller, chunked zones we'd have some very detailed environments that make use of the fact that they are relatively small spaces, but instead everything is truncated with a loading screen and entirely lacking in depth.

  • Did this guy not say, live on international television, that the United States needed to annex Canada because of Trudeau being a "dictator"?

    Why the fuck is he allowed in our goddamn borders? Get these people out of here, all they do is make it worse. Stop fucking importing garbage religious conservatism from the States you stupid fucks.

  • Car manufacturers are not tech companies.

    Let the tech companies handle the tech and let the manufacturers handle building a solid vehicle.

    I've never seen an OEM interface solution that was nearly as good as CarPlay or AndroidAuto.

    I like my Mazda, and I like the knob and physical buttons. I don't like the interface over AA though.

  • Is Dune finally out of Early Access?

    I heard it was a passable RTS but it was in EA and unfinished when it launched a few months back.

  • DDG uses Bing results but doesn't serve you the ads on AI features.

    I've found as people use DDG, Bing has become more and more useable day-to-day. Used to only really be good for porn, because people didn't want to Google it but felt comfortable using Bing. Now it's getting more relevant results as people use it to troubleshoot and research, etc.

  • C'mon, use real space words, Rick!

  • I remember seeing it the first time as a kid on AC2 and I was like "wooooooaaaaah look at this kick ass view and sick spin around" and then I saw it for the next 10 games and I was less impressed.