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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)CA
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48
Joined
2 yr. ago

  • Maybe AI could solve it -- at least, that's what Scott Alexander has proposed back in 2014. His idea was that of an AGI that would optimize human life (or the universe itself, I guess) for human values instead of profit or other things that drive the whole Moloch problem he thoroughly describes. I imagine housing would also be solved along the way lol

  • I treat Deep Rock the same way I treat roguelies and arcade-style games -- I can just hop on when I'm in the "dwarf mood", play one or two missions and be done with it for the day. It's very good for short sessions like that. Also, you can play solo no problem -- you get a drone instead that can mine and shoot things.

    Also, TF2 community servers FTW

  • Same here -- I've been doing exploration exclusively in Elite, and it got kinda samey and boring. Yet, somehow playing Elite was so mentally taxing, it quite often felt like having a second job. So, I decided to try out NMS, after hearing about its redemption so much.

    The story of NMS was kinda neat, even though it was presented in a very dry way. The visuals were also not bad. Looking at planetary landscapes sometimes felt like stepping into the world of The Sand Sea and the Plateaux of Mirrors, which is a very good thing imo.

    The actual gameplay just wasn't engaging enough, though, and super janky (making gas/mineral farms sucks). Like, it's very hard to find meaning in whatever you're doing in that game. In contrast, doing exploration in Outer Wilds was very fun, because it felt like you were exploring an actual living world. In NMS, you get the same prefab randomly generated building and a sliver of lore. No environmental storytelling, no anything. So, it's very difficult to connect to NMS's world.

  • Well, they are still here, just sometimes in a different form. For example, shmups are still a thing -- RagingBlasters is a prime example.

    As far as platformers go, Shantae games are my overall favourites. Ever since debuting on GameBoy Color, I don't think they ever strayed too far from their roots. Another honorable mention from me would be Blaster Master Zero -- a remake of the original Blaster Master on NES.

  • I think PeerTube could possibly work for streamer VOD channels, since a lot of them probably keep them locally for archival/backup purposes, anyway. I've seen people mention thar PT uses BitTorrent for streaming videos to other users -- I think that could work for this particular purpose